Faces of War missions/Germany

NIJMEGEN BRIDGE
In this mission you have to assault the south river bank with infantry. You only have 3 Germans in control.

Your focus points should be the 88 mm the right side of the road, the 93 mm cannon and the 20 mm flak cannon. Luckily your soldiers have a mp-44 and grenades what makes the job easier. A vehicle you might want to take over is the APC on this vehicle, a .50 call is mounted on.

First let your soldiers sneak up to their places. Let one soldier get in range of the 88 mm, one soldier behind the house in range of the 93 mm and one soldier near the flak cannon. Then cook the grenades and neutralize the crew of the 88 mm, 93 mm and flak. The only gun and vehicle of interest are the 93 mm gun and APC. Keep that equipment alive and you can use it eventually for your own. Once the south bank is cleared it is time to assault the north side of the bridge. Do not blow up the flak guns there with your precious 93 mm.

You can neutralize them fairly easy with an mp-44 from a long distance (yes they are quite accurate) if you can’t manage to do that, your allies will do it for you. During your assault towards the north side you have to protect your divers in the water. 3 patrol boats will be trying to disturb them. Use the machinegun emplacements on the bridge to take them out quickly. Once the right side is clear tow your APC + 93 mm gun to the north side of the bridge. A thing to keep in mind is NOT to blow up the 2 motorboats in the little harbor. Those boats are your getaway later. Now hold off the yanks from the south side (where you came from). Best is to defend yourself in the ruins (left road side now where the 88 mm was). Just stay near your allies and destroy the tank that might get to close to your troops. Once you see your allies retreating do the same. You now only have to hold the north side of the bridge for 28 dangerously seconds. Good thing you have a 93 mm towed. Blow a hole in the front tank and you have stopped an entire column of tanks! If the tanks decide to drive around the tank it will be too late for them to get of the bridge. Enjoy the immense fireworks and continue your mission. Now a fortress ship (barge) has entered your map. And to neutralize this ship you need to visit an allied vehicle depot for shopping. The only way you can get to the depot is through the garden.

I know it is smart to blow up a house wall away with anti tank grenades and run past the defenses but then the computer will take over control and your troops will simply walk back towards where they came from.

So you have to go to the garden (sadly). Check your ammo and health kits (especially the health and move up to the garden. Neutralize the mortar team left of the garden and place the mortar behind the house for cover. Then neutralize those yanks on the two 93 mm guns. Or take them down with your own assault guns. Don’t destroy the equipment; you need them very hard for your own defenses later. Once the depot is cleared it is time to defend (again). Make sure your soldiers have enough medic kits. If not there is a green box on the right (if the depot is behind you) where there is plenty of medic kits (250). Now if you can blow up 1 squad of infantry in 1 shot (with the 93 mm) DO IT. Either way let at least one 93 mm target the tanks. You only need 1-2 shots (usually 1) to neutralize the tanks because those guns are extremely accurate.

Hold of the hordes of infantry with the .30 cal (.50 call have the wrong ammo) and if you have 1 spare left use the 93 mm to blow up the trucks when it is still filled with infantry. And if they come to close use the 2nd machinegun. Let your soldiers recover when they are low on health. Once your Sherman/artillery is repaired use this tank to take out the guns on the fortress boat. Once the top is whipped away use the 75 mm AP shells to let the ship sink. Enjoy your second firework show you just created and get your 3 soldiers right away to the motor boats. When the boats start to move towards the middle of the river it is mission accomplished!

WILTZ
In this mission your objective is simply to knockout everyone in town. Your first objective is to clear the square. And for that you need to neutralize the 88 gun emplacement. To achieve this you can either assault at the left flank and grenade from there or walk around the buildings from behind. Now each strategy has its advantage and disadvantage. The first option throws you in a pretty epic gun fight, risking losing your men. The second option is easier in neutralizing the crew, only the evacuation of that soldier might be a problem. Because when the grenade explodes three 76 mm guns have special interest in that soldier. Once the square is broken up some yank will retreat to the church at the edge of the square. Blow the church up with the captured 88 howitzer to make short terms with the British inside. When the church is “empty” you will get additional reinforcements in form of an artillery piece (123 mm) and poorly equipped infantry. Rearm the infantry while your gun emplacement and artillery create a hole in the middle of the 2nd square. Place the guns close to the wall so they will not be shelled by the artillery pieces (Priest's) on the 2nd square. When the hole is created it is time to blow those artillery pieces up with your guns. Once the artillery pieces are down this mission will be a lot easier. Bombard the field guns and machinegun posts of the British with your own artillery. And use your reequipped infantry to assault their position. Use a bazooka to neutralize RPG’s in the windows. When you have reached the back of the left defense ambush them from behind and it is mission accomplished!

STOUMONT
In this mission you take control of 3 storm troopers. Your objective is to break through the defense lines. Follow your mates and push forward in the middle of the town. A firefly will drive through a couple of houses > destroy that tank. Then resupply your troops and wait for the right moment to cross the street. That right moment can be when the. 50 call of the 2 shermans are not shooting Germans down near you. Or that a couple of Stuka’s will pass by and bomb the middle houses for additional path. Meanwhile pull yourself together and move up to your next cover point. Notice 2 panzer III tanks will come to your aid. At the square your main objective is to knockout the bazooka’s in the windows. During that assault the major will die. And it is up to you to drive the commander’s tank! Before you drive the tank make a savegame here and neutralize the gun emplacement (76 mm) right away. Then move up while taking out gun emplacements and machinegun nests. When the area of this street is swept away the task is up to you to free your officers. Best thing here is to take the panzer III with you. If you can repair a Sherman take it also with you. Destroy every infantry squad near your perimeter (a couple of infantry will spawn). Then move with both tanks towards the hostage house. Now here a couple of Englishmen will come out of the houses including the officers. Use the machinegun to take out the Englishman as fast as possible. Once everyone is down you should have around 4-5 officers with you, if done perfect you have 6 officers. Fill up your tank with your officers and let your soldiers get out. Or if you have 2 tanks equip them both and swing around the church towards your allied position. When you get there a couple of heavy tanks and infantry will make a desperate attempt to break your forces. Once the officers are delivered to the designated place it is mission accomplished.

CLERF
In this mission your objective is to assault a supply depot.

In your command you have 3 troopers: A sniper, machinegunner and a smg soldier.

Move up with your allied infantry towards the depot. Intercept the first jeep and rip off the 50.cal and 4 ammo boxes with your machine gunner for a very heavy machinegun. Then clear your way towards the depot. At a crossing you have to lay and ambush for a three vehicle column. Keep in mind the column will not go down south but they will turn left (actually to the right if you are the driver). Try to make first blood with your machine gunner and give priority target to the jeep. Keep eliminating the infantry. Then move up with your ally to the hill where you will find a large quantity of ammunition. Rearm your troops and move up towards the vehicle depot. Try to surprise the tank at the right, if that doesn’t help use your .50 call. Sweep up the remaining units. Now you have control of the supply depot take a look around and you might see a firefly (behind the building). Rearm this firefly with the supply truck at the right side (that came in as reinforcements). Then when the firefly has a oil drum and a repair kit in its inventory start driving through buildings and supply crates until your secondary objective is complete. Also during your assault the major will die (it’s a script so you can’t do much about it), from here the radioman will contact H.Q. about what to do next. Now it might happen the script may fail here (that the radioman will not make radio contact). If this script may fail, load up your previous save game. Once you get your next objective of your H.Q. (securing a train crossing, blowing up a bridge) you get the two remaining allied soldiers. Move your forces up towards the railroad and from the opposite direction there should come a English convoy, made up out of two tanks, 2 trucks with a 76 mm field cannons. Repel of there attack and move onward towards the bridge section. Now you might have noticed that the firefly is extremely accurate. Use its accuracy to take out the 88mm pounders (two of them) at each side of the railroad. Then sweep the area of infantry and continue heading towards the bridge. From a side road a second convoy will come towards you. And from the bridge side a train is coming. Just knock of the locomotive with a single AP shell of your firefly and take care of the rest of the infantry. The paratroopers should mine the bridge by now and will try to blow up the bridge. Then they start whining that the bridge is not destroyed and they need heavier explosive. The paratroopers will fall into your command and your next objective is to search for bigger explosives. Well it could be me but when I saw the bridge explode it was totally ruined. Not 1 single soldier/train could pass that bridge! I guess they just want some bigger fireworks and you have to provide them the necessary equipment.

Now “accidently” an enemy train will pass by with explosives on the back of the train column! Clear the infantry and let 1 soldier equip 3 airplane bombs (again the bombs can be found on the back of the train column). Don’t wonder how you want to set it of, just walk towards the edge of the bridge. Drop it out of your inventory (just drag it out) and run away. The remains of the bridge will fall down (4 pillars) and it is mission accomplished!

MARVIE
In this mission you will assault the village Bocage. You start of with 2 tanks: a panther and a panzer III (both 75 mm). First take a look what where is. Notice there is a small patrol and that most of the Americans are taking shelter in houses etc, etc. There are 2 field guns (88 mm) not equipped and a firefly and a percing near the villa house to the right! Right next to the villa there are a couple of barrels with fuel. If you want to make a good start in this mission: Capture the Piercing tank right away. Let only 4 crewman take up a tank. Because this city is crawling with snipers. Rush towards the piercing while clearing out building with your tanks. Then just let soldier run towards the piercing and run right away back. A couple of Americans should spawn inside the villa and run out; of course your HE shells should be aimed at the door openings for the Americans. Once you have blowed up the house or cleared the snipers out of the windows. Start putting fuel in the percing tank. During your refueling a column of 2 light tanks, 2 trucks and a armored truck should come from the opposite side towards you.. Take out the tanks and armored truck but don’t hit the supply trucks. If you want, you can take the firefly but this tank drinks like a man that hasn’t drunk a single drop of beer in a week. Once you have your precious tanks start clearing the town block by block. A column of 1 tank and a light tank + infantry should come from the road near the villa. Repel there attack and continue clearing. By the way try NOT to blow up the green crate near the mortar. You need that equipment for your defense. Once you have cleared the town (have you also been near the hospital truck?). It is time to put up the defense. Your count down timer should now be standing on 2 minutes (plenty of time). Just put your 2 tanks on the main road towards the north side and blow the enemy column (2 light tanks, 2 trucks, infantry) to pieces once they pass by. Your percing tank should now guard in the vineyard. He will be given a special task. Once the small column is defeated start mining the road that is going from the bridge, past the vineyard towards the crossing. You can find the mines in the green crate near the mortar (if you haven’t blow it up yet). Mine it all the way especially just past the bottle neck of the road. When the convoy comes they will just run into the mines. This will happen 3 times. Now it might happen a tank will block the way for the rest of the tanks. Please don’t sit back because there is a special timer that if you haven’t defeated the entire column in 10 minutes it will automatically resolve in mission failed. So search the soldier up that have a molotov of cocktail. And target the Percings engine. If all percings are destroyed use your percing to blast away the rest of the column from the side. Once every American lies flat on the ground it is

mission accomplished.

DINANT
Here will assault another town. Only this time the enemy has trenched itself in. To begin with you get a stug E (75 mm with machinegun on top), a sniper, some basic infantry.

In the beginning you will face a slaughter of tanks on the german side. Now your objective is to find the spotter and eliminate it. It is best to take your sniper and start sniping the infantry in the trenches right in front of you. You can recognize the spotter by the radio on his back and is walking a bit up and down. If possible snipe him from a distance. If you are unable to do so, clear the trenches with your sniper and move your infantry up towards the trenches. Now just don’t run the hill up, a 20 mm flak will be waiting for you there. First grenade the machinegun bunker on the right flank with an at grenade. Then try to grenade the spotter with a normal grenade. If that doesn’t help you have to time your assault. Your allied infantry will move from time to time up the hill and get blazed down by the 20 mm flak. If you see this flak reloading (because he can’t shoot), immediately let 1 soldier run up the hill to trenches you just cleared with the sniper, from there grenade the flak while staying down. Then move up with your infantry squad up the hill and clear the area. A spotter should pop up somewhere and tells you he can help you. He “just” need to be transported to the transmitter house. Now this house (wooden block) is just 7-8 meters up ahead. This spotter wont move an inch if he gets hit by even 1 bullet. At my game he will still not move 1 inch towards the transmitter house. If that happens just assault with your infantry the right side of the town. It can be tricky to not lose some men. A little help can be found in the light vehicles that tried to assault your heavy tanks. If you managed to knock out the turret take the tank over and drive right towards the guns. Now the guns will of course knock out the car but the crew can run out and take cover at the nearby houses. From there knock the guns out with grenades. Since you now have secured the right flank. Your commander want you to cross the icy waters and knock out the Calliope (rocket artillery) on the other side of the riverbank. Then you must clear the bridge house and capture the detonator that might blow up the bridge. Once you have captured the detonator radio in that the bridge is secured and a full force attack may begin. Now be sure you let a soldier get in range of the commander with plenty of room for the radio. Then it is time to cross the river and destroy the Calliope’s. Now this is a tricky part. First knock out the infantry a long the riverbank with your sniper. Once all/most targets are down, make a run towards the other side of the riverbank. Here crawl your way towards the back of the town (where the mortars are standing). Try to sneak up behind the Calliope’s and hit it from behind with grenades (somehow bazooka’s don’t cooperate with me). I find it funny that the Calliope’s will drive away once they have spotted you near there perimeter. They will just drive away, maybe put down a rocketfire at your spotted location and continue to drive away out of the town. And your objective is completed (strange ha?). If you want to use 1 of the artilleries (might be possible). Try to knock out the turret of the Calliope that is standing at the edge of the town near the bushes. Repair this Calliope once the town is cleared. Anyway if the calliope’s have run away or are destroyed a small enemy force will come from the road near the bridge house. And investigate the place where the Calliope has spotted you. Knock out the enemy there (take out the reinforced truck with the sniper). The last part is assaulting the bridge house. For this use your infantry. Get your radioman inside and let them take the detonator. Then radio in that the bridge is save. Clear the defending American on the other side of the riverbank. Use your calliopes for this job or just move in with your infantry. After everything is destroyed it is mission accomplished!

ROCHEFORT
Faces of War Mod players will be unable to complete this mission, due to the fact the stealth system is to different compared to that of the original Faces of War.

Until someone can post evidence and a walkthrough how to clear the radio station undetected this mission is impossible.

LOUVAIN
Welcome to the last and final mission. Feel free to take drinks/chips, go to the toilet and prepare yourself what is coming next. Now this battle is VERY long. For the men of war people: this will be a long long battle. As you can see the battlefield you will go against a horde of Americans that trenched itself in.

Your first objective is to take over the farm. My advice is NOT to do that. Try to break up the ranks left and right. First support with your troops the left flank until they are driven out of the farm area. Don’t go near the trenches. Then move up with your troops to the right side of the map. With your tanks, try to hit field guns, and large groups of infantry in 1 place. If they get destroyed: No worries, as long the timer is counting you get incoming reinforcements. When the timer stops you have to think twice before you lose another soldier. A clever way to clear the mines a bit before your tanks drive in is to push a hull of a destroyed tank towards the trenches. In this way the wrecked hull will take up the blows while your tank will remain unharmed, but this isn’t a 100% guaranteed method. Once you can move up some troops to the hill. Let them try to take the left trench line, (crawling!)From those trenches neutralize the crew of the artillery with your grenades. If you cook them well you can knock out the crew without damaging the vehicle. Try to keep at least 1 artillery piece alive, the rest is entirely up to you. Keep your heads down and move to the back of the artillery line. Here destroy the artillery with anti tank grenades. Be careful you don’t draw to much attention or a .50 call will give you some metal gifts. Once all artillery pieces are destroyed. Secure your artillery and target gun emplacements and field guns. (1 is hidden behind a “treeline”) Because you have secured the hill first you will get reinforcements from the road. This will be 1 king Tiger tank! With a mine detector and repair kits.

Then take over the middle. It might be handy to neutralize the turret of the pershing tank for personal use later. After you took the middle the map will get smaller and some reinforcements of the tommies will show up. This will be a combination of a callipso (Sherman artillery), pershing and some infantry. Because you have secured the hill you can ambush the pershing from behind with some infantry lying in the bush, while 1 of your tanks knocks out the turret of the callipso (or grenade it). Place this artillery piece to the upper edge of the map, so you can use it later in the 2nd stage of the battle. Clear up the map with your forces and before killing the last unit place all pershing’s + artillery + sniper rifles (in 1 of the tanks) to the very edge of the map (where the callipso came from).

 Stage 2  After you have captured all points of the battlefield the next stage will initiate. This time you have an ice river between you and the fortified city in front of you. In this stage you will be given lots of infantry: Snipers (2), smg’ers, machinegunners, mortars (2) and above all an Racketwerfer! During your timer only your infantry will be replenished. Try to be carefull with your tanks when the guns are still alive.

Use your artillery to neutralize very big guns (155 mm). Use the callipso if you managed to capture it. The left flank of the city seems to be weaker then any other front (Especially after a rocket barrage). Move your squad up to the left side of the map, knocking out the infantry with your snipers. If possible use their artillery to remove vital positions that can be a trouble to neutralize with your infantry. Blow up houses with infantry by using panzerfausts (they are the best in that). And slowly but very surely you will gain control of the city (finnaly). You can rip off a .50 call of the firefly’s that are coming on the map.

After you destroyed every gun the 3th stage will begin.

 Stage 3 

Here you get 1 tank (not from the previous stage I am afraid) and some infantry (freshly recruits). 1 mortar team (thank god we still have that). Now you have to take over the city. To make things worse the entire line is made out of trench lines (at the allied side, not yours). You can find entranced sluggers in the middle and pershings at the left and right side. As you can see you can flank the Tommies on the left side. Walk with your men towards the little farm on the left. You might want to fence of the fireflies with your tank. Blow up the little fence from here make your way around the enemy line. Grenade the mortar team and the grey house next to it. You might want to put some soldiers at the small walls, some Englishmen can come on the map to reinforce the trenchline. Once you have taken out the mortars and grey house you can knock out the pershing m26. A pershing can drive up the map (at the left side on the road) once you have cleared this part, make sure you have an anti tank grenade for him. Then make use of your snipers to take out mortar teams in the 2nd block. Use grenades to destroy the field gun in the house. Once this part is cleared you have 2 blocks left. Rearm your troops and let 4 men crawl from bush to bush to the other side of the map. You can now ambush a pershing, machinegun nest, flak 20 mm and infantry in once. Use the slowmotion function and make use of anti tank grenades to take them all out. Then put those 4 troops into safety. Since all enemy infantry and guns have attention for your 4 soldiers you can use your fixed pershing (its fixed right?) to knock out the sluggers from the side. Use HE shells to take out the field guns. Once all the attention is on your pershing you can ambush the yanks from behind (again). Some reinforcements might show up (at last) and if you have more then 12 troops alive the number of troops will be simply reduced by dying. An American/English tank convoy will try to wreck havoc. This convoy will drive on the road towards the big church, you can ambush them easy from the sides with a well thrown grenade.

Clear out the remaining units and you have completed the longest mission of this mod!

Other FoW compaign walkthroughs

 * Western Allies
 * Russia