MID

MID (mid), probably abbreviated from Miscellaneous Identity, is an integral number to identify most game entity. The MID is the easiest way to define a certain actor. It is used in triggers and all kinds of access by interactive commands and irreplacable property of a potential acting entity. The number is not randomly generated - it is a counter of all acting entity placed on a map, independent of type, TAG or player. The MID is a static number - that means that it cannot be changed by any command or by the user. Only actor entity have got a MID. These are object whichare able to act in game, eg. humans, vehicles, etc. Buildings or plants are examples of entity which do not have an assaigned MID.

Numeral layers
There are 2 layers of MIDs: those which are less than 2000 and and those which are above. The reason is just for having a strinct cutting order of actors which were placed in MAP-Editor to those which were placed in MISSION-Editor. All MID occupants which are placed in MAP-Editor get a MID number of at least 2000. All those which are placed in MISSION-Editor mode get an MID from 0 on. It is not possible to place more than 2000 actor entity in MISSION-Editor or it will cause problems.