Game updates (MoW - Assault Squad)

General

 * Added new 3d Model gun shell
 * Added new 3d Model 20cm shell
 * Added new 3d Model 30cm shell
 * Added new 3d Model 203mm shell
 * Added new 3d Model kamikaze body armor
 * Added new 3d Model axe
 * Added new 3d Model crow bar
 * Added new 3d Model cord wood
 * Added new 3d Model camoflage kit
 * Fixed Goliath inventory
 * Fixed wrong avoidance settings
 * Fixed some visuals of the German flame canister
 * Fixed inventory size of 105mm shells
 * Fixed a bug that AT-rifles were more accurate in prone than in cover
 * Fixed environment wind settings

Balancing

 * Changed flamers to be less vulnerable to fire
 * Changed Russian tanks to have same burn engine specs like all other factions
 * Increased SMG accuracy slightly
 * Increased accuracy of quad .50 cal
 * Increased health damage of SMGs slightly
 * Increased health damage of pistols slightly
 * Increased HE effeciency of 25pdr
 * Increased HE effeciency of medium artillery slightly
 * Reduced HMG sandbags resistance to HE
 * Reduced accuracy of mguns slightly
 * Reduced accuracy of small arms slightly behind cover
 * Removed locking of firing distance from SMGs
 * Removed locking of firing distance from tank guns

Multiplayer

 * Changed timers of half-tracks to equal heavy machine guns
 * Changed timer of Bazooka Willys from 4 to 5min
 * Increased CP of KV-1 from 15 CP to 30 CP
 * Increased price of M3 Half-track from 125 MP to 150 MP
 * Increased price of IS-2 from 1500 MP to 1600 MP
 * Increased price of KV-1 from 525 MP to 550 MP
 * Increased price of KV-85 from 900 MP to 950 MP
 * Increased price of Pak 40 from 400 MP to 420 MP
 * Increased price of BM-8-24 from 5 SP to 6 SP
 * Increased price of PAK 43 from 5 SP to 6 SP
 * Reduced price of Greyhound from 280 MP to 260 MP
 * Reduced price of Churchill AVRE from 7 SP to 6 SP
 * Reduced CP of Archer from 15 CP to 10 CP
 * Removed timers from heavy AA guns

General

 * Added Marder 3H
 * Added PaK 43
 * Added BM-8-24
 * Added BS-3
 * Added Cromwell MK. VI
 * Added M4A4 "Tulip"
 * Added Type 97 150mm mortar
 * Added Ho-Ni III
 * Added Browning M1919 A6
 * Added new 3d model for infantry helmets/hats (50+)
 * Added new 3d model T-34-76 early
 * Added new 3d model T-34-76 late
 * Added new 3d model T-34-57
 * Added new 3d model T-34-85
 * Added new 3d model Webley MKIV
 * Added new 3d model Colt
 * Added new 3d model Luger
 * Added new 3d model Nambu
 * Added new 3d model TT
 * Added new 3d model P38
 * Added new 3d model Signal gun
 * Added new 3d model German knife
 * Added new 3d model Allied knife
 * Added new 3d model Japanese knife
 * Added new 3d model Soviet knife
 * Added new 3d model Calliope ammo
 * Added new 3d model Land Mattress ammo
 * Added new 3d model Katyusha ammo
 * Added new 3d model Nebelwerfer 41 ammo
 * Added new 3d model Nebelwerfer 42 ammo
 * Added new 3d model Panzerwerfer ammo
 * Added new 3d model Sturmtiger ammo
 * Added new 3d model Binoculars
 * Added new 3d model Mine Detector
 * Added new 3d model Radio Station
 * Added more indepth aiming system for infantry (accuracy decrease on movement)
 * Changed infantry to use streamlined helmets (units can now be identified by their helmet/cap)
 * Changed German officer to use Luger pistol
 * Changed Russian officer to use TT pistol
 * Changed some vehicle textures to create better matching style
 * Increased inventory graphics size for easier management
 * Increased ammo belt of M1919 Browning from 200 rounds to 250 rounds
 * Increased recharge time of Nebelwerfer 41 from 75 sec to 90 sec
 * Increased range of medium artillery from 220m to 225m
 * Increased range of heavy rocket artillery from 180m to 200m
 * Increased rifle range from 60m to 70m
 * Increased smg range from 45m to 50m
 * Increased pistol range from 35m to 40m
 * Increased armor of KV-85
 * Increased inventory size of RPGs from 5 to 6 slots
 * Increased inventory size of Browning 50cal from 5 to 6 slots
 * Increased fire angles of mortars
 * Increased armor of planes
 * Increased top turret armor of Black Prince
 * Reduced re-charge time of medium howitzers from 70 sec to 60 sec
 * Removed Mgun ammo from M8 Scott
 * Fixed sound of Ho-Ni I
 * Fixed sound of Ho-Ni II
 * Fixed sound of Ho-Ro
 * Fixed Ho-Ni II being movable during barrage
 * Fixed Ho-Ro being movable during barrage
 * Fixed 105mm Type 91 being movable during barrage
 * Fixed 150mm Type 96 being movable during barrage
 * Fixed 203mm B-4M being movable during barrage
 * Fixed flametank to be carried correctly
 * Fixed Dodge WC-55 ammo display

Multiplayer

 * Added new special unit "Panzerfaust Squad"
 * Added new special unit "Marder 3H"
 * Added new special unit "PaK 43"
 * Added new special unit "Stormtrooper"
 * Added new special unit "BS-3"
 * Added new special unit "BM-8-24"
 * Added new special unit "Machine Gun Squad"
 * Added new special unit "Engineers"
 * Added new special unit "Devil's Brigade"
 * Added new special unit "Black Watch"
 * Added new special unit "Cromwell MK. VI"
 * Added new special unit "M4A4 Tulip"
 * Added new special unit "Flametank SS-D"
 * Added new special unit "Ho-Ni III"
 * Added new special unit "Type 97 mortar"
 * Increased CP of fortifications from 0 to 5 (Heavy MG, At-guns etc.)
 * Increased price of KV-85 from 750 MP to 850 MP
 * Increased Banzai! infantry from 14 to 16 men
 * Increased price of KV-85 from 750 MP to 850 MP
 * Increased price of KV-1 from 500 MP to 525 MP
 * Reduced price of M10 Wolverine from 600 MP to 550 MP
 * Reduced price of M4A3E8 from 825 MP to 800 MP
 * Reduced price of M4A3 from 450 MP to 440 MP
 * Reduced price of M4A4 from 450 MP to 440 MP
 * Reduced price of Comet from 825 MP to 800 MP
 * Reduced price of M4A4 Firefly from 875 MP to 850 MP
 * Reduced price of Cromwell MK VII from 360 MP to 350 MP
 * Reduced price of Ho-Ri 2 from 1850 MP to 1600 MP
 * Reduced Banzai! CP
 * Reduced CP of heavy rocket artillery from 15 to 5 (except Calliope)
 * Reduced CP of light tank destroyers from 15 to 10
 * Removed timers from mortars

Skirmish

 * Changed Japanese AA gun in Introduction to be usable
 * Fixed inventory issues
 * Fixed some unrevivable units
 * Fixed some missing crew members
 * Fixed wrong at-gun icon on [Soviet Union] Debrecen
 * Fixed some map issues

General

 * Added SKS 45
 * Added MG 37(t)
 * Added Type4 rocket launcher ammo
 * Added M18 recoilless ammo
 * Added Tank Flame Canister
 * Added new 3d Model Hedgehogs
 * Added new 3d Model Hedgehogs kit
 * Added new 3d Model Barbed Wire
 * Added new 3d Model Barbed Wire kit
 * Added new 3d Model Pistol ammo
 * Added new 3d Model Mgun ammo
 * Added new 3d Model Rifle ammo
 * Added new 3d Model Heavy Mgun ammo
 * Added new 3d Model PTR ammo
 * Added new 3d Model Winchester ammo
 * Added new 3d Model Zenite ammo
 * Added new 3d Model Bazooka ammo
 * Added new 3d Model Panzerschreck ammo
 * Added new 3d Model PIAT ammo
 * Added new 3d Model mortar ammo
 * Added new 3d Model Nagan
 * Added new 3d Model Nagan Silencer
 * Added new 3d Model Welrod
 * Added new 3d Model Fuel Barrel
 * Added new 3d Model Matches
 * Added new enumerator graphics
 * Changed mgun rate of fire system to be more historical accurate and easier to set up
 * Changed smg rate of fire system to be more historical accurate and easier to set up
 * Changed red guards anti-tank members to carry SKS 45 rifle
 * Changed heavy ammo drop to include bandages and sandbags
 * Changed UK Miners to carry Sten MK3 instead of Grease guns
 * Changed penetration system so turret hits no longer cause random vehicle explosions
 * Changed penetration system so hidden weak spots are no longer cause of explosions
 * Changed penetration system so that explosion depend on the destruction of the vehicles chassis
 * Changed barbed wires and hedgehog kits to have unlimited usage
 * Changed engineer trucks inventory to fit new inventory specs
 * Changed trucks to only emit passengers not the driver when being on fire
 * Changed barbed wire to be queue-able
 * Changed Combat Engineers AT to carry hedgehog kit
 * Changed Combat Engineers AP to carry barbed wire kit
 * Changed Mine Disposal Experts to carry 2 dynamite
 * Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
 * Removed the fake ability to explode a Sturmtiger when shooting at its barrel
 * Removed sandbag kits from Charge! infantry
 * Removed the ability to interchange hollow charge projectiles between different weapons
 * Fixed ISU-122 gun barrel visuals
 * Fixed IS-2 turret volumes
 * Fixed IS-2 winter textures
 * Fixed mguns of IS-2
 * Fixed mguns of BA11
 * Fixed wrong grenades of Devil's Brigade
 * Fixed turret armor of M8 Greyhound
 * Fixed shield armor of SdKfz 251/1
 * Fixed gun mantlet armor of Nashorn
 * Fixed gun mantlet armor of Archer
 * Fixed a buggy code in the armored car props
 * Fixed portrait of Charge! infantry
 * Fixed ability to take mgun from BA64
 * Fixed ability to take mgun from SdKfz223
 * Fixed ability to take mgun from Stug3 G
 * Fixed ability to take mgun from Hetzer
 * Fixed ability to take mgun from M20
 * Fixed smoke grenades
 * Fixed many vehicle enumerator issues
 * Fixed Oerlikon fire effect
 * Fixed sound of SdKfz 232
 * Fixed Sturmtiger armor penetration
 * Fixed flamethrower max capacity

Balancing

 * Increased range of pistols from 30m to 35m
 * Increased HE effect of AT-riflegrenade
 * Increased fire speed of SVT 40
 * Increased fire speed of Johnson rifle
 * Increased fire animation of pistols
 * Increased amount of APCRs of Black Prince from 5 to 10
 * Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
 * Increased rate of fire of DS-39 from 650 rpm to 800 rpm
 * Increased rate of fire of MG 34 from 650 rpm to 800 rpm
 * Increased rate of fire of BESA from 600 rpm to 800 rpm
 * Increased rate of fire of BAR from 500 rpm to 650 rpm
 * Increased rate of fire of DShK from 450 rpm to 600 rpm
 * Increased rate of fire of Bren from 500 rpm to 520 rpm
 * Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
 * Increased rate of fire of pistols from 300 rpm to 350
 * Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
 * Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
 * Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
 * Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
 * Increased reload time of DShK from 3.5 sec to 5.0 sec
 * Increased reload time of Vickers K from 4.0 sec to 5.0 sec
 * Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
 * Increased reload time of BAR from 2.0 sec to 2.5 sec
 * Increased reload time of Bren from 2.0 sec to 2.5 sec
 * Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
 * Increased penetration power of Ho-Ri I and Ho-Ri II
 * Increased accuracy of Chi-Ha 120
 * Increased build time of hedgehogs from 15 sec to 30 sec
 * Increased build time of barbed wire from 10 sec to 20 sec
 * Increased reload time of Sherman 105 from 20 sec to 25 sec
 * Increased reload time of Stuh42 from 20 sec to 25 sec
 * Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
 * Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
 * Reduced explosion power of vehicles
 * Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
 * Reduced burn time of buildings
 * Reduced range of Stuh42 from 160m to 150m
 * Reduced range of Chi-Ha 120 from 180m to 160m
 * Reduced accuracy of level 1 experience soldiers with machine guns
 * Reduced range of AP grenades from 21.5m to 18.5m

Multiplayer

 * Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
 * Added test mode mod (usage at your own risk)
 * Increased CP of heavier LMGs from 3.5 CP to 5 CP
 * Increased CP of lighter LMGs from 3.0 to 4 CP
 * Increased capping power of Tankmen from 0.0 to 0.25
 * Increased capping power of Miners from 0.5 to 1.0
 * Increased capping power of Sappers from 0.5 to 1.0
 * Increased capping power of Radio Op from 0.5 to 1.0
 * Increased capping power of Squad leaders from 1.0 to 1.5
 * Increased capping power of Snipers from 0.5 to 2.0
 * Increased capping power of Scouts from 0.5 to 2.0
 * Increased capping power of Officer from 5.0 to 10.0
 * Increased recall-in timer of all single mgunners to 2min
 * Increased price of US mgunner from 35 MP to 40 MP
 * Increased price of US Regular Infantry from 155 MP to 160 MP
 * Increased price of Soviet Heavy MG from 90 MP to 110 MP
 * Increased price of Pak40 from 385 MP to 400 MP
 * Increased price of Tiger I from 1100 MP to 1200 MP
 * Increased price of Vickers AA from 750 MP to 800 MP
 * Reduced capping power of Conscript infantry from 1.0 to 0.5
 * Reduced capping power of Elite infantry from 4.0 to 3.0
 * Reduced price of Su-122 from 1000 MP to 900 MP
 * Reduced price of Panther from 1350 MP to 1250 MP
 * Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
 * Reduced price of SdKfz 223 from 200 MP to 180 MP
 * Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
 * Reduced price of M16 from 250 MP to 225 MP
 * Reduced price of Chi-Ri from 1500 MP to 1400 MP
 * Reduced price of Chi-To from 950 MP to 900 MP
 * Reduced price of Ho-I from 360 MP to 350 MP
 * Reduced price of Isuzu AA truck from 250 MP to 240 MP
 * Reduced special points price of Naval tanks from 6 to 4
 * Reduced CP of Scouts from 8 CP to 5 CP
 * Reduced CP of Banzai! special unit
 * Reduced Naval tanks call-in to 1 tank
 * Fixed crew on Isuzu Mortar truck
 * Fixed crew on Isuzu AA truck
 * Fixed small map issues

Skirmish

 * Changed vehicle emit code to equal multiplayer
 * Reduced difficulty of the last section of the introduction mission
 * Fixed skirmishes to use correct IS-2 model
 * Fixed bren carrier crew on [UK] Scheldt
 * Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
 * Fixed small map issues

General

 * Added IS-2 new 3d model
 * Added Cromwell MKVIII new 3d model
 * Added T-60 new texture
 * Added passenger seats to ISU122/152
 * Added ability of all small arms to penetrate armor
 * Added additional camera control functions
 * Increased arc of grazing howitzers
 * Increased arc of light howitzers
 * Increased arc of StuH 42
 * Increased HE strength of Type99 at-rifle grenade
 * Increased stamina of scouts
 * Reduced speed of Vickers AA
 * Reduced speed of FlaK 37
 * Reduced turret speed of M4A3 Calliope
 * Fixed that in some occassions the repair marker would not disappear
 * Fixed volumes of mines to be larger

Multiplayer

 * Added the ability to launch with teammates but no enemies (unranked only)
 * Changed rank score to start with 0 instead of 500
 * Changed resource distribution curve to increase mid-game duration
 * Changed resource distribution to be no longer bound to game time
 * Changed Assault Troops special unit to carry new shock troopers on T-34/85
 * Changed middle flag buildings in 1v1 Winter Church
 * Increased resource distribution length from 22.5min to 25min
 * Optimized multiplayer map data
 * Reduced price of Cromwell MKVIII from 375 MP to 360 MP
 * Reduced "Sturmtrupp" price from 5 to 4
 * Removed Panzergrenadiers from "Sturmtrupp"
 * Fixed D1 giving no points
 * Fixed some Day of Victory flag sizes
 * Fixed small map issues

Skirmish

 * Added files to support new skirmish DLC
 * Added files to support new Bonus mission
 * Optimized skirmish map data
 * Fixed small map issues

General

 * Added ISU 122
 * Added PPSH41
 * Added M50 Reising
 * Added Lewis Gun
 * Added Type99 at-rifle grenade dispenser
 * Added Type99 at-rifle grenade
 * Added Satchel Charge
 * Added HDM OSS pistol
 * Added new ISU-152 3d model
 * Added new grenade F1 3d model
 * Added new grenade M24 3d model
 * Added new grenade M24x4 3d model
 * Added new grenade M39 3d model
 * Added new grenade M61 3d model
 * Added new grenade MK I 3d model
 * Added new grenade N73AT 3d model
 * Added new grenade PWM 1 3d model
 * Added new grenade RGD33X3 3d model
 * Added new grenade RPG40 3d model
 * Added new grenade RPG43 3d model
 * Added new grenade Type 4AT 3d model
 * Added new grenade Type 3AT 3d model
 * Added new grenade Type97 3d model
 * Added new grenade Type99 3d model
 * Added new grenade Type99 Magnetic AT 3d model
 * Added new grenade Smoke 3d model
 * Added new grenade Molotov 3d model
 * Added new Dynamite 3d model
 * Added new Medkit 3d model
 * Added new Bandage 3d model
 * Added new Sandbags inventory 3d model
 * Added new Allied flamethrower 3d model
 * Added new Axis flamethrower 3d model
 * Added new at-mines 3d model
 * Added new ap-mines 3d model
 * Added new body armor 3d model
 * Added orientation points on the minimap
 * Added highlight of selected units on the minimap
 * Added tracer display on minimap to follow engagements easier
 * Added updated unit icons to fit new inventory items
 * Added accuracy boost on bazookas when shooting at same location multiple times
 * Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
 * Added the option to set camera rotate button
 * Added additional Mouse button support
 * Added new mgun sounds
 * Added new smg sounds
 * Added shell fx to all small arms
 * Added unit is repairing marker
 * Added unit collected ammo marker
 * Added user keys setting obsolete protection
 * Changed fortifications of HMGs
 * Added new portrait icons
 * Changed some infantry icon hierarchy settings
 * Changed single units to have a health icon display on the left interface
 * Changed color of health icons
 * Changed penetration values of at-rifles to be more streamlined
 * Changed enter-able sewers to be open on start
 * Changed flamethrower effect to be less hardware demanding
 * Changed unit icon hierarchy for better interface layout
 * Changed elite infantry grenades to be more balanced
 * Changed unit group colors
 * Changed projectiles to disappear much later than before
 * Changed AT-grenades to blow up when getting hit by another explosive
 * Changed bloom slicer to on/off box
 * Changed flare gun to require radio
 * Changed inventory of scouts
 * Changed hedgehogs to be placed closer to each other
 * Changed direct control modifier key to be assignable
 * Changed inventory of regular squad leader
 * Changed inventory of assault squad leader
 * Changed a few ground hit effects to be less system demanding
 * Changed reload sound of single bullet at-rifles
 * Removed unnecessary key bindings in options (it's recommended to reset key bindings)
 * Removed enforced stationary firing on isuzu mortar truck
 * Fixed active mines not showing up as such
 * Fixed royal engineers icons
 * Fixed rotating of M30 howitzer
 * Fixed rotating of HMGs
 * Fixed M19 turret volumes
 * Fixed the loading of APCR when using the interface to switch
 * Fixed missing sound of flare gun
 * Fixed damage display of stationary 61k AA gun
 * Fixed Oerlikons inability to shoot at planes
 * Fixed a buggy human model volume
 * Fixed dynamite not burning when thrown
 * Fixed M12 GMC max range
 * Fixed close firing range of KV-1
 * Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
 * Fixed unsmooth camera movement with keyboard
 * Fixed range display of Panzerfaust
 * Fixed inability to repair M4A3R2 Croc main gun
 * Fixed an incorrect bump path for Hummel XX
 * Fixed small texture error on Bedford engineer truck
 * Fixed missing muzzle effect for Type 4 75mm AA
 * Fixed missing reload sound of DS39
 * Fixed some potential crash causes

Infantry

 * Changed US Sappers to carry M3A1 instead of Thompson
 * Changed US At-miners to carry M3A1 instead of Thompson
 * Changed US AP-miners to carry M3A1 instead of Thompson
 * Changed Soviet Sappers to carry PPSH41 instead of PPSH
 * Changed Soviet At-miners to carry PPSH41 instead of PPSH
 * Changed Soviet AP-miners to carry PPSH41 instead of PPSH
 * Changed dynamite to explode when hit by an explosion
 * Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
 * Changed US airborne to carry satchel charge instead of dynamite
 * Changed Soviet tank commander to carry ppsh41 instead of pps43
 * Increased ammo of all mgunners to 900
 * Changed riflemen to carry additional 50 mgun ammo
 * Changed Royal engineers to carry M50 Reising
 * Removed flare gun from officers
 * Removed flare gun from scouts

Balancing

 * Increased speed of unarmed gun-carriers from 18km/h to 20km/h
 * Increased speed of armed gun-carriers from 15km/h to 18km/h
 * Increased speed of Black Prince from 11 km/h to 13 km/h
 * Increased speed of Churchill AVRE from 12 km/h to 13 km/h
 * Increased explosion timer of dynamite from 6 sec to 7 sec
 * Increased uncover radius of officer binoculars
 * Increased heavy ammo call-ins of officer from 1 to 5
 * Increased sandbags build time from 10 sec to 15 sec
 * Increased range of at-jeep from 30m to 40m
 * Increased amount of ap mines of engineer trucks from 30 to 60
 * Increased accuracy of all light howitzers (75mm)
 * Increased penetration of M3 Grant
 * Increased penetration of Chaffee
 * Reduced HE shells of all at-guns to 5
 * Reduced DShk rotation speed
 * Removed AI shooting at unknown
 * Removed inventory of basic crates
 * Removed inventory of stuff crates
 * Removed ability of nettings to fetch grenades
 * Removed shields from KV-1
 * Removed camouflage skin of T-34-57

Multiplayer

 * Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
 * Added display of friends and foes in multiplayer lobby
 * Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
 * Added ranked balance protection
 * Added display of player numbers in team games
 * Added display of total online users
 * Added chat spam protection
 * Added multiplayer pointer spam protection
 * Added special units call in groups (buying one resets timer of group members)
 * Added new icons displaying special unit groups
 * Added AT-riflegrenade squad as Japanese special unit call-in
 * Added chat team/global function
 * Changed HMGs to have double price in "no tanks" mode
 * Changed Jeeps to have double price in "no tanks" mode
 * Changed unit points to display real value more accurately
 * Changed Isuzu Mortar truck special unit call-in to a regular unit
 * Changed units to spawn as squad no matter the size in multiplayer
 * Changed heavy AA guns to be limited 1 per player
 * Increased points per flag on frontlines from 250 to 500 and 500 to 1000
 * Increased recall timer of HMGs from 120 sec to 300 sec
 * Increased re-call timer of light AAs from 120 sec to 300 sec
 * Increased re-call timer of mortars from 120 sec to 300 sec
 * Increased price of officer from 160 MP to 200 MP
 * Increased CP of scouts from 5 CP to 8 CP
 * Increased CP of radioman from 6 CP to 10 CP
 * Increased CP of flamer squad from 5 CP to 6 CP
 * Increased price of Oerlikon from 160 MP to 170 MP
 * Increased price of IS-3 from 2000 MP to 2200 MP
 * Reduced Goliath special points from 2 to 1
 * Reduced CP usage of Charge! special attack
 * Reduced Charge! special points from 3 to 2
 * Reduced price of KV-1 from 550 MP to 500 MP
 * Reduced price of T-34-57 from 550 MP to 500 MP
 * Reduced price of At-Jeep from 160 MP to 150 MP
 * Removed maxim from Charge! special attack
 * Fixed ranked match box overlapping with password confirmation
 * Fixed points display of support weapons in "no tanks" mode
 * Fixed some wrong unit points
 * Fixed a bug with Goliath explosion during spawn protection
 * Fixed that you could add a friend to blocked and vice versa
 * Fixed multiplayer pointer sound to no longer appear for the other team
 * Fixed camera boundaries in Day of Victory

Maps

 * Changed trains on Lakeland 4v4 for better balance
 * Fixed minimap of 3v3 Crossing
 * Fixed small map issues

Skirmish

 * Added a bleeding out feature so knocked out soldiers die after a while when not revived
 * Added unit is bleeding out marker
 * Changed medic to carry a single morphine kit
 * Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
 * Changed KV2 to ISU122 in defence skirmish
 * Fixed edifices on [Japan] Okinawa
 * Fixed some wrong inventories
 * Fixed some vehicle crews weapon animations in defence skirmish
 * Fixed some water display in defence skirmish
 * Fixed small map issues
 * Fixed some broken passenger seats

General

 * Added new Boys At-rifle 3d model
 * Added new PTRD At-rifle 3d model
 * Added new PTRS At-rifle 3d model
 * Added new Type 97 At-rifle 3d model
 * Added new PzB39 At-rifle 3d model
 * Added new M3A Grease Gun 3d model
 * Added new Type 1 HMG 3d model
 * Added new Type 4 (Bazooka) 3d model
 * Added new Type 100 SMG 3d model
 * Added new De Lisle 3d model
 * Added new DS 39 3d model
 * Added new Repair kit 3d model
 * Added new Fuel can 3d model
 * Added firing arc limitations to heavy machine guns
 * Changed bloom shader
 * Changed color balance of the game
 * Fixed water shader issues on some older GPUs

Balancing

 * Increased human inform range from 35m to 40m
 * Increased range of StuH from 150m to 160m
 * Reduced HE resistance of round sandbags
 * Removed Specnaz/Commando flare gun ammo

Multiplayer

 * Changed start timer of HMGs to 1:00 min
 * Changed start timer of AA guns to 1:00 min
 * Changed start timer of mortars to 1:00 min
 * Changed re-call timer of HMGs to 2:00 min
 * Changed re-call timer of AA guns to 2:00 min
 * Changed re-call timer of mortarts to 2:00 min

Maps

 * Fixed pathing issues on Plateau 2v2
 * Fixed small map issues

Skirmish

 * Added 2 script protections against player AI not responding to enemies
 * Fixed wrong AA icon in Soviet Union skirmishes
 * Fixed bridges on [Soviet Union] Manchuria
 * Fixed achievements on [UK] Bridge
 * Fixed Maxson staying at spawn, not moving
 * Fixed Commonwealth heroes who didn't switch to player control
 * Fixed some script bugs
 * Fixed small map issues

General

 * Added new Mauser98K 3d model
 * Added new Mauser98K Sniper 3d model
 * Added new Mosin 3d model
 * Added new Mosin Sniper 3d model
 * Added new M1903 3d model
 * Added new M1903 Sniper 3d model
 * Added new M1 Garand 3d model
 * Added new M1 Carbine 3d model
 * Added new DT-29 3d model
 * Added new DP-27 3d model
 * Added new SVT-40 3d model
 * Added new MP 40 3d model
 * Added new MP 44 3d model
 * Added new BAR 3d model
 * Added new BESA 3d model
 * Added new BREN 3d model
 * Added new DShK 3d model
 * Added new Thompson 3d model
 * Added new FG 42 3d model
 * Added new MG 34 3d model
 * Added new PPSH 3d model
 * Added new PPS 3d model
 * Added 203mm ammo to Soviet ammo truck
 * Added new rifle sounds
 * Changed radio operator to call in 5 artillery strikes at once
 * Changed equipment of Royal Engineers
 * Changed some infantry skins
 * Changed Jagdpanzer IV texture to be higher resoluted
 * Increased accuracy of DShK
 * Removed sandbags from light AA guns
 * Fixed sandbags crash
 * Fixed small localization bugs
 * Fixed wrong inventory machine gun of Sherman Jumbo

Balancing

 * Increased health damage of AT-rifles slightly

Multiplayer

 * Added "Day of Victory" gamemode to MP DLC maps
 * Added "Day of Victory" to ranked games
 * Fixed refund in No tanks
 * Fixed refund in Sniper Duel
 * Fixed chicken on forest
 * Fixed small map issues
 * Fixed a crash caused by stability protection of Men of War

Skirmish

 * Added files to support first skirmish DLC
 * Added files to support summer sale
 * Changed QF2 pounder to Oerlikon
 * Changed 61-K to KPVT
 * Reworked AI pathing on call-ins
 * Fixed small map issues

General

 * Added new menu background
 * Added new MG42 3d model
 * Added new Panzerschreck 3d model
 * Added new Panzerfaust 3d model
 * Added new Bazooka 3d model
 * Added new PIAT 3d model
 * Added new EM-3 Sniper 3d model
 * Added high res texture to Jagdpanzer IV
 * Changed DLC button in main menu to link to the right store
 * Changed display icon of empty vehicle
 * Changed repairable tanks to be selectable (credits to Ty2903)

Balancing

 * Changed HE accuracy to adjust to AP and APCR more smoothly
 * Increased AI aggressiveness with M1 Carbine
 * Increased fire rate of M1 Carbine slightly
 * Increased accuracy of Panzerfaust 100
 * Increased accuracy of grazing howitzers
 * Reduced reload time of Jagdtiger from 15 sec to 12 sec
 * Reduced recharge time of Su-122 from 25 sec to 20 sec
 * Reworked tank armor system to be more streamlined
 * Fixed damage texture of Su-122
 * Fixed a visibility issue with infantry in craters
 * Fixed rare crash with sandbags
 * Fixed crews staying in destroyed tanks (credits to Ty2903)
 * Fixed some tank gun descriptions
 * Fixed the fire animation of the Jagdpanzer IV
 * Fixed missing xx specular of Pz I
 * Fixed some minor model bugs

Multiplayer

 * Added new netcode with reduced requirements
 * Changed game filter to be on by standard
 * Reduced CP of Achilles from 30 CP to 15 CP
 * Reduced rain effect on the rain environment
 * Removed thunder effect from the rain environment
 * Fixed ranked frontlines
 * Fixed scores on Stuh 42
 * Fixed CP on Stuh 42
 * Fixed an out of sync bug
 * Fixed some crashes in multiplayer lobby

Prices

 * Increased price of T-70 from 280 MP to 290 MP
 * Increased price of T-34-85 from 700 MP to 725 MP
 * Increased price of M4A3 Calliope from 1300 MP to 1400 MP
 * Reduced price of Panzerwerfer from 1300 MP to 1250 MP
 * Reduced price of Katyusha from 1300 MP to 1250 MP
 * Reduced price of T34-50 from 580 MP to 550 MP
 * Reduced price of Pz4H from 600 MP to 550 MP
 * Reduced price of Jagdtiger from 2300 MP to 2200 MP
 * Reduced price of MK VII Tetrach from 240 MP to 230 MP
 * Reduced price of Pak38 from 250 MP to 225 MP
 * Reduced price of M1 57mm from 250 MP to 225 MP
 * Reduced price of QF6pdr from 250 MP to 225 MP
 * Reduced price of Type 1 at-gun from 220 MP to 200 MP
 * Reduced price of ZiS-3 from 280 MP to 255 MP
 * Reduced price of M5 at-gun from 475 MP to 425 MP
 * Reduced price of QF17pdr from 600 MP to 550 MP
 * Reduced price of Type 2 57mm from 435 MP to 385 MP
 * Reduced price of Flak37 from 700 MP to 650 MP
 * Reduced price of Vickers AA from 800 MP to 750 MP
 * Reduced price of Pak41-le from 140 MP to 135 MP
 * Reduced price of M3 At-gun from 140 MP to 135 MP
 * Reduced price of QF2pdr from 140 MP to 135 MP
 * Reduced price of M37 from 140 MP to 135 MP
 * Reduced price of Type 1 47mm from 140 MP to 135 MP
 * Reduced price of Maxson from 180 MP to 150 MP
 * Reduced price of Flak38 from 20 MP to 170 MP
 * Reduced price of Oerlikon from 190 MP to 160 MP
 * Reduced price of KPVT from 180 MP to 150 MP
 * Reduced price of Type 2 20mm from 200 MP to 170 MP

Maps

 * Fixed small map issues
 * Fixed small map issues of MP Supply Pack - Alpha DLC

Skirmish

 * Reduced rain effect on [Germany] St. Hilaire
 * Fixed small map issues

General

 * Added M4A4 Sherman
 * Added M4A4 Firefly
 * Added StuG III G
 * Added StuH 42
 * Added new explosion effect for 105mm shells
 * Changed Stosstrupp special ability to Sturmtrupp
 * Changed Vsync to be enabled by standard (reduces camera stuttering)
 * Changed shadow settings to normal by standard (reduces issues some GPUs have)
 * Changed sound to be played in fog of war

Balancing

 * Changed Ho-Ri I and II to have maximum gun range
 * Changed Sten V silencer to have have less uncover effect when firing
 * Changed Nagan PB to have less uncover effect when firing
 * Changed knives to have no uncover effect when being thrown
 * Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
 * Changed Goliath to be more stealthy when moving
 * Changed all tanks to have full fuel load on start
 * Changed accuracy curve of Sturmtiger to be linear
 * Changed all weapons to have more accurately simulated accuracy according to aim circle
 * Changed inventory of Scouts
 * Changed visuals of mguns in interface
 * Changed fuel can of tanks to carry additional fuel
 * Changed tank mguns to be displayed in inventory only when they are AA-mgun
 * Increased AI priority to target tanks
 * Increased minimap icon sizes
 * Increased animation speed for switching some small arms by infantry
 * Increased animation speed of jumping over fences
 * Increased animation speed of tossing grenades
 * Increased animation speed of healing/finish healing so running away works better
 * Increased animation speed of getting to cover when a grenade lands nearby
 * Increased animation speed of hand to hand combat
 * Increased accuracy of Churchill AVRE
 * Increased accuracy of Ho-Ri I and II
 * Increased accuracy of Super Pershing
 * Increased shell damage of shells sizes 37mm to 85mm
 * Increased penetration power of Ho-Ri I and Ho-Ri II gun
 * Increased knife throw speed
 * Increased at-rifles accuracy
 * Increased barrel fuel load from 200 to 500 liters
 * Increased repair time of medium tanks
 * Increased small arms weapon switch speed
 * Increased reload time of Churchill AVRE from 75 sec to 60 sec
 * Increased damage modifier of StG44 slightly
 * Increased the range of flame tanks from 30m to 35m
 * Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
 * Reduced high explosive resistance of sandbags
 * Reduced mgun rotation speed of Hetzer slightly
 * Reduced specular of Panther slightly
 * Reduced accuracy of mguns
 * Reduced accuracy of carbines
 * Reduced damage modifier of mguns
 * Removed mediumbig shell size (85mm)
 * Reworked the accuracy during movement mechanics for all vehicles
 * Reworked the accuracy mechanics for tanks
 * Reworked the accuracy mechanics for small arms
 * Reworked the vision system
 * Reworked the unit path finding (credits to Ty2903)
 * Reworked explosion effect system
 * Fixed squad interface to display all squad members
 * Fixed SdKfz 251 accuracy setting for movement
 * Fixed Japanese tank mguns to have accuracy decrease when moving
 * Fixed vision settings of Churchill Mk. VII, AVRE and Croc
 * Fixed vision settings of Jagdpanzer IV

Other changes

 * Fixed some vehicle vision bugs (credits to Ty2903)
 * Fixed some vehicle bugs (credits to Ty2903)
 * Fixed a bug with PPSH accuracy
 * Fixed vehicles getting stuck on tramways
 * Fixed vehicles getting stuck on coaster tanks
 * Fixed that AI was leaving Japanese ammo trucks when under fire
 * Fixed some erroneous reports in the gamelog
 * Fixed volume of Type99 LMG
 * Fixed a specular map issue of the QF 6
 * Fixed some building props
 * Fixed some mipmap levels for textures
 * Fixed mguns of black prince to be BESA
 * Fixed volumes of Mk2 Matilda

Multiplayer

 * Added ranked games
 * Added steam leaderboards
 * Changed netcode to improve performance
 * Changed M4A4 FireFly class from heavy to medium
 * Changed mgun display in unit info menu
 * Increased chat message size
 * Increased MG42 timer from 30 sec to 60 sec

Prices

 * Increased price of ISU-152 from 1200 MP to 1400 MP
 * Increased price of T-34-76 late from 400 MP to 420 MP
 * Increased price of MK2 Daimler from 220 MP to 240 MP
 * Increased price of M24 from 360 MP to 380 MP
 * Reduced price of KV-85 from 760 MP to 750 MP
 * Reduced price of ZiS 30 from 360 MP to 350 MP
 * Reduced price of Su-76 from 360 MP to 350 MP
 * Reduced price of Su-85 from 560 MP to 550 MP
 * Reduced price of KV-1 from 560 MP to 550 MP
 * Reduced CP of M4A4 FireFly from 30 CP to 15 CP

Maps

 * Fixed small map issues
 * Fixed combat mode on 2v2 Canyon multi map
 * Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
 * Fixed scores of Churchill Mk VII
 * Fixed scores of Comet
 * Fixed camera clipping on Canyon

Skirmish

 * Changed fog of war to visually uncover by allies as well
 * Reduced AI accuracy on easy, normal,
 * Fixed small map issues
 * Fixed tank crew members flying out of tanks

General

 * Added new Panther 3d model
 * Added new Achilles 3d model
 * Added new M36 Jackson 3d model
 * Added new M4A3 Calliope 3d model
 * Added new Type 99 rifle 3d model
 * Added new Type 99 sniper rifle 3d model
 * Added new Type 99 light machine gun 3d model
 * Added Type 2 rifle
 * Added MP 3008 SMG
 * Added MP 28 30 rounds mag SMG
 * Added MP 28 50 rounds mag SMG
 * Added Type 2 SMG
 * Added the ability to plant cover to Japanese elite infantry
 * Changed shaders to be further optimized
 * Changed highlighting of selected units (credits to "L etranger")
 * Changed Home Guard weapon layout
 * Changed Japanese Stormtroopers weapon layout
 * Changed Kamikaze to have better stealth
 * Changed at-grenade of Russian assault SMG to RPG40
 * Changed auto-cannons to be separated from light AA guns
 * Changed medium AA guns to be separated from light AA guns
 * Changed Homeland Fury special unit to have 3 types of infantry
 * Changed U.S. Marines to carry M1 Garands instead of M1903
 * Increased smoke grenade duration from 60 sec to 90 sec
 * Increased smoke shell duration from 60 sec to 120 sec
 * Increased rate of fire of Grease Gun
 * Increased accuracy of Grease Gun
 * Increased volume of G43 and G43 scope
 * Increased range of binoculares from 150m to 180m
 * Increased range of flamethrower from 20m to 25m
 * Increased damage modifier of M12 Shotgun
 * Increased uncover range of hidden units slightly
 * Increased range of AA guns
 * Increased accuracy of Bazooka Jeep
 * Increased accuracy of 200mm rocket launcher
 * Increased accuracy of 300mm rocket launcher
 * Increased recharge time of M4A3 (105) from 18 sec to 20 sec
 * Increased damage power of 300mm rocket slightly
 * Reduced damage modifier of Thompson M1928 slightly
 * Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
 * Reduced small arms damage modifier slightly
 * Reduced accuracy of M19 slightly
 * Reduced penetration power of Hetzer tank gun
 * Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
 * Reduced information sharing range for vehicle AI from 80m to 50m
 * Reduced information sharing range for infantry AI from 80m to 35m
 * Reduced reaction time of AI from 0.5 sec to 0.25 sec
 * Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
 * Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
 * Removed repair kits from ammo trucks
 * Fixed missing shell ejection of cannons
 * Fixed missing sound of SdKfz 222
 * Fixed ammo start count of SdKfz 222
 * Fixed missing interface damage display of Black Prince
 * Fixed rear mgun limits of IS-2
 * Fixed faulty use of the MP41 by the German sapper team
 * Fixed 100mm AP shell to use AP mechanics
 * Fixed 100mm APCR shell to use APCR mechanics
 * Fixed 100mm HE shell to use correct 3d model
 * Fixed 100mm shell sizes
 * Fixed missing fuel barrels in Commonwealth ammo truck
 * Fixed missing texture of model trash
 * Fixed Japanese Home Guard icon
 * Fixed Japanese Fieldcap LOD
 * Fixed ammo start count of Iszuzu Mortar truck
 * Fixed M10Wolverine armor
 * Fixed missing APCR for Ke-Nu
 * Fixed limits of 150mm Type 96
 * Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
 * Fixed Wespe hit animation
 * Fixed Comet hit animation
 * Fixed M10Wolverine hit animation
 * Fixed Pak 38 damage animation
 * Fixed armor settings of M12 GMC
 * Fixed some vehicle textures
 * Fixed inventory ammo order of Ho-Ni I*

Multiplayer

 * Added 1v1 Road multi map
 * Added 1v1 Snow Church multi map
 * Added 2v2 Canyon multi map
 * Changed attacker to see both lines of defences in frontlines when attack starts
 * Changed planes to be not usable in 3v3 Frag Town multi map
 * Increased ANZACs to 10 men
 * Increased Marines to 10 men
 * Increased Brandenburger to 8 men
 * Increased Guards Rifle to 8 men
 * Increased command points of SU-122 from 5 CP to 15 CP
 * Increased command points of ISU-152 fom 5 CP to 30 CP
 * Increased price of Japanese Stormtroopers from 350 MP to 355 MP
 * Reduced price of P4G from 420 MP to 400 MP
 * Reduced price of P4H from 650 MP to 600 MP
 * Reduced price of Crusader from 360 MP to 350 MP
 * Reduced price of Cromwell from 400 MP to 375 MP
 * Reduced price of M4A3 Sherman from 500 MP to 450 MP
 * Reduced price of M20 from 200 MP to 180 MP
 * Reduced price of Chi-Nu from 420 MP to 400 MP
 * Reduced price of T34-75 early from 360 MP to 350 MP
 * Reduced price of T34-75 late from 420 MP to 400 MP
 * Reduced price of Flak18 from 750 MP to 700 MP
 * Reduced price of Hetzer from 550 MP to 500 MP
 * Reduced price of IS-2 from 1600 MP to 1500 MP
 * Reduced price of IS-3 from 2200 MP to 2000 MP
 * Reduced price of SU-100 from 1300 MP to 1200 MP
 * Reduced price of Ho-Ni I from 400 MP to 350 MP
 * Fixed a small graphic issue with the flag slave icon in frontlines
 * Fixed Winter Hills bridge to no longer break fully causing height-map issues
 * Fixed small map issues
 * Fixed crew member count on Ke-Nu
 * Fixed missing edifices on 2v2 Heights multi map
 * Fixed combat mode of 4v4 Lakeland multi map

Skirmish

 * Changed Maxim into Degtyarev mgun in Soviet missions
 * Changed unlocking of achievements so a higher difficulty will unlock a lower one
 * Changed infantry call-ins to clutter less and stay together when moving to ordered position
 * Changed map boarders to be more streamlined
 * Disabled night effects on [Soviet Union] Smolensk to improve performance
 * Reduced price of Flamer from 125 MP to 80 MP
 * Fixed some map elements on [Soviet Union] Smolensk
 * Fixed ammo type of PzKpfw 2 Luchs
 * Fixed T-34 in skirmish to have full fuel
 * Fixed AI not to shoot at unknown enemies (explosions etc.)
 * Fixed small map issues
 * Fixed some bad AI pathing on [Japan] Khalkhin Gol
 * Fixed wrong USA skirmish hint on mission start (English localization)
 * Fixed some localization issue in Japanese missions (English localization)

Original version: Official release notes