Bonus Campaign

Bonus missions

Mission (1)The Crossing
Ok you play here the Allied faction. And your objective is to wipe the Germans out near the bridge and take over the city. You start off with a couple of men. The important guys are the sniper, machine gunner and the bazooka soldier. At the start a German soldier spotted your troops and 2 halftracks full of angry Germans will visit your spot. At this point spread out your men and keep your important guys alive if possible. Let your men take cover, man the .50 call of the jeep to knock out the halftrack quickly. Afther the confrontation kill of the remaining enemy soldiers and loot there bodies if needed.

There are several tactics for this mission to take out the little fortress near the bridge both include to save and capture the pak 40's.

To make the tactic work we have to clear the little house near the bridge. There is a German on the right side of the house (if you turn your camera 90 degrees to the left). Once cleared its sniper time!


 * 1.Let your sniper stand on the left side of the

house and let him take out a German soldier preferably a crewman of the pak 40. Then run away for cover, so let him run to the wall of the house.
 * 2. Now its time for your SMG + machine gunner to move around the right flank of the fortress.

And let them take cover behind the big rock. Since everyone in the fortress is looking at the place where your sniper took the shot your machine gunner (or smg’er) can crawl around the back and throw a grenade to the first pak 40. Once he has thrown the grenade let him run back like hell for taking cover.
 * 3. Now everyone is looking at the your

smg’er/machinegunner. Now its time for your sniper to take the shot again and as always run away once he has shot.
 * 4. Its your smg’ers/machinegunners turn to

do there part. You might want to take out the four German soldier in the house: to do this throw a tank grenade against the wall for a nice opening and run back.
 * repeat the steps.

Once the Germans will flee it is time set up your defence quickly. Equip 2 the two pak 40's and move up to the lower wall.

Place 1 pak gun at the right side and the 2nd pak gun at the left side. Your 47 mm tank could take out the flak (20 mm) if it is still not destroyed. Place your sniper on the left side and let him take out the Germans at the left side behind the sandbags. Once they are down move up some smg’ers to the left flank and neutralize the crewman at the 150 mm howitzer. During your assault a Stug G tank will appear. Your 2 pak 40’s should take care of that. Once the left side of the map is down, its time to use the 150 mm’s for your own purposes! Each of them contain about 2-4 shells. So you have around 6-10 rounds for your targets.

Note
 * Your ally will help you now with the assault.

Best is to assist them from the backline/flank.

Blow up some houses where the Germans take shelter. If possible try to hit the mobile flak cannon or the some German tanks that will show up as reinforcements in the city. After a while you will get a Sherman as reinforcements but if you did it right you wont have to do much with it.

Finish off the remaining Germans in the city and its mission accomplished!

Note
 * in this mission you have a nice example that

an unoccupied city is a lot flatter then an occupied city.

SECOND WALKTHROUGHT, youtube: It is recommended you watch from the beginning on and to do not leave any one out.
 * Part 1(Blowing up the half track, destroying the house area)
 * Part 2(Taking out the 3 men in the trench guarding the bridge,taking out the last few men)
 * Part 3(Blowing up the Stug,Taking out the Men in the trench)
 * Part 4(Blowing up the guns,hijacking the AA gun)
 * Part 5(Using the AA gun, using the Sherman)
 * Part 6(Taking out the Welberwind,taking out the 2 panzers,ending)

Mission (2)The Crossroads
Equipment:
 * small tank with a 47 mm (normal, hard mode),Kv-85 (Easy mode)
 * sniper
 * machine gunner
 * tank-rifle
 * riflemen
 * smg’ers

This mission is relative easy in the beginning but it can be hard at the end if you don’t take care of your defenses. Your 2 objectives are to take the village on the left and a small fortification on the hill next to the village.

Thinks to be concerned about:

Village:
 * Puma
 * 2 Flak cannon's (20 mm)
 * 1 sniper
 * 37 mm halftrack
 * Some infantry (flamethrower + bazooka)

Fortification:
 * 88 mm flak cannon
 * mortar
 * 2 machinegun nests
 * 40 mm pak cannon.

Before we begin this walkthrough let 1 thing be clear: First clear the fortification then the village. If you do it the other way the German assault will begin even if you haven’t cleared the fortification, what might bring you into trouble with organizing the defense.

Ok as always your sniper will take the major role in this mission. You will do exactly the same as in the first mission: Hit and run (literally). In this way you can take out many Germans without losing soldiers on your side. You have to look out for the shells of the 88. That baby can blow you away once he can fire at your location. When you have

cleared the fortification with your sniper, crawl to the sandbag that point towards the village. From here snipe the German sniper that is standing near the 40 pak gun. He wears a suit with bushes and twigs. Once he is down immediately hit spacebar and crawl your way out the bombardment that has begun. It might be handy to take out the puma with your light tank. If you manage to destroy the turret you can take over the tank and use it for your own purposes. If the shell flies over: no problem, if it hits the ground he will aim for your tank. Once the puma is down things will get messy, a half track will come as reinforcements. Just shoot back. Your PC will tell you have no chance of penetration (on the half track) but my first shot was always hull + gun destroyed so I might consider this a bug? The only thing that is left is the AA 20 mm flak cannon and a pak 40 gun. You can do this with the sniper or tank. It might come in handy to not destroy the pak 40 completely. Once the village is cleared of Germans its time to organize your defenses.

You have to hold out the village for a couple of minutes before reinforcements show up. It might be handy to repair the puma and place it at your spawn point. You will use it when things get tight. Equip the 88 mm at your fortification. Find the a panzershreck and some bullets and give it to a rifle men. Let him + a machine gunner hide in the bushes looking over the road east of the map. Also you search with a rifleman for the scoped 98k to create a 2nd sniper. The first couple of counter-assaults will be infantry only. Here your mini tank will come in handy. At the 2nd assault a 20 mm mobile light tank will show up. Now you have build in some save guards. You can use your infantry for it (hiding in the bushes), your light tank (hit the flank), if it gets tight your 88 flak. And as last resort your pak 40. The 3th assault will be a panzer with some infantry. During your defending reinforcements has arrived. Let 3 infantry

lie in the bushes near the river if possible with a bazooka. Your biggest tank should guard the middle road. And your 76 mm tank should drive now forward in the forest (undetected) to the North side. Your tow gun (76 mm) should also guard the fortification. Hide your 3th sniper somewhere in the bushes and as always let him take out as much as possible. Now the last wave will be 4 tanks. The biggest and most fearsome tank is on the right side. Since your tank has driven into the forest it should hit the engine or hull with full power, knocking out the first tank. Your 88 mm tank can take out the other tanks. If the tanks stands still your infantry near the riverbank can come into action with there bazooka/grenades. If the enemy manages to take out your 2 main tanks you can use your 88 mm flak cannon and the puma you have as backup. If you have screwed everything up and all 6 tanks are camping at the village with there infantry divisions there is 1 option over. Walk to the road (east side) from there shoot 1 bullet and run like hell to the north. Eventually all tanks + infantry will investigate where you have shot. When everyone is away except 1 tank crawl your way to the village. And hit it with an AT grenade. Because the tanks are outside the “village” zone and you are in the zone it is mission accomplished.

Mission accomplished!

Mission (3)The Battle of Vernon
Here you play as German. And you are in the defensive position. Main objective: Hold your ground.

Now when you begin you are a bit overwhelmed with the number of units you have in command. Lets make things clear.

Equipment:
 * 88 mm cannon on the right.
 * 1 tiger tank (normal, hard), 1 king tiger (Easy).
 * 1 puma tank
 * 1 mortar (right)
 * 2 pak 40
 * 2 Engineers, contains tank blockades + bushes

Use this to block of roads between the houses. There are also some crates with anti tank/personal mines (orange label). First mine the middle road + right road with anti tank mines. If there are some mines left, mine also the road near the big rock on the right side. For anti personal mines: Every entrance to the city, especially the middle. Now the equipment: It is best to have on every street a pak 40. Place an riflemen on the left flank on a machinegun. And place a machine gunner (you have 1) at the left side in the garden behind the sandbags. Your 88 mm should be protected by some smg + rifle infantry. And the entrance towards it should be mined too. Your tiger tank should be a backup in case things gets bad for you on 1 flank. The puma will be your infantry killer in the beginning and later it will hold the left flank.


 * Always try to steal the opponents tanks if you see the change. Knocking of the turrets mean you can steal the tank for your own (after repairing).

At the beginning place your puma on the right side. There the infantry will start to spawn. Kill them all with your puma. Once it is done with the killing immediately let him drive back to the town and go to your left flank. You will see on the left side of the map a infantry spawn coming towards you and 30 sec later the first English tank will arrive. Here you 88 flak cannon should do the trick if the mines didn’t take him out. You will be mainly bussy on the middle/right flank dealing with the tanks and controlling the flak when it is needed. After a few minutes a halftrack will arrive as reinforcements. Place it near your flak gun 88 mm for suppression fire support. Let only 2 Germans stay in the halftrack and let the rest reinforce where ever possible. After 15 minutes you will have the ability to use mobile artillery. Don’t use the artillery support until you have 10 minutes left because then the big tanks begins to attack. When the timer says 10 minuts left you also get 2 tanks (Panzer G + Panther V) as support. Let the Panzer G support the left flank between the houses and the panther should support your tiger/ flak cannon if it is alive on the right/middle. Some percings will enter the battlefield. Now these are the king-tigers of the allied faction. Neutralize them either with your panther/88 mm or with the aritillery.

Once you have 1 minute left you get 2 tigers as reinforcements you may start assaulting the allies.

By the time you have whiped them off the map its Mission accomplished.

Mission (4)
Ahhhhhh greetings general, are you ready to begin?

Equipment:
 * 2 76mm tanks
 * 1 KV 85
 * Jeep
 * Truck
 * lots of infantry

Blowing up the fuel depot: First neutralize the sniper, the searchlight and the riflemen behind the searchlight in the wooden tower.

Then aim with a HE shell of a tank on the fuel tanks. This should give a sufficient explosion to blow up the entire fuel depot. (Enjoy the fireworks) Because of the explosion 1 tank is warned and will drive around the fuel depot.

Put your infantry on the tanks (to avoid the mines), and drive up the hill on the airfield strip. Once on the air strip move your infantry of the tanks. While your tanks give covering fire, move your infantry forward to spot up snipers/other infantry. Aim with your tanks (HE shell) on the 88's. In case the fighter planes will try to lift off, use your anti-aircraft guns attached on the tanks. Once all AA-guns are neutralized move all your forces towards the next waypoint.

Mission accomplished!

Mission (5)The Trap
Here you play as German. And you will see a convoy of your allies get’s captured by yanks in German uniform. Now it is time to free our brothers!

So don’t use him if you don’t need him. It might be save to let him drive the German tank destroyer.
 * Note: Your officer must be ALIVE to complete this mission.

Your equipment:
 * 1 machine gunner
 * 4 smg’s with panzerfausts,
 * 2 ss soldiers
 * 1 officer.

The trouble points:
 * M4A1 Sherman tanks (4 of them).

Good thing we have a machine gunner. This baby has a mg-42 75 bullets of suppression fire and is incredibly accurate if fired in bursts. Now lets say we will use half of our troops (the rest is in reserve if things get’s bad). Move up your troops to the road on your left side and ambush the patrol there. From there let 2 men move to the other side of the road and lure some infantry to shoot some bullets near them. The yanks will start to investigate and here is your change to ambush them. The fun part is that you have lots and lots of hiding. So once the yanks found out your position, relocate. And give them some flanking fire. This should be done fairly easy. When all yanks are down in your perimeter, loot the corpses. Now what I like to do is to neutralize the 40 mm on the left side. (if it haven’t spotted you). Let 1 German guy sneak to the back of the vehicle and throw an anti tank grenade preferably on the turret. Now here it might be possible that the sherman’s got your attention and will park the tanks near your tank and 1 on the road. If no yanks are standing near the wall at the farmhouse you can let a German soldier sneak to that wall and throw an anti-tank grenade on the top. Or shoot some bullets towards it and let him drive to the field and ambush it there with your troops. Now once the farm is a bit cleared repair your main tank destroyer. And if the 40 mm can be repaired, repair that one too. But if you can have a Sherman in possession give the Sherman more priority. While your troops are repairing let 2 men swim over the little river and knock out the 2 guys near the bridge and the patrol a long the river. When they have cleared the riverbank let them crawl back to the vehicles. Clear the other side of the road so the yanks will not throw your tank to pieces. Then move your tank to the road and hit the slugger on the turret or hull (that is up to you). The 2 sherman’s on the farm land will be warned and will attack your tank. Your tank destroyer should take them out fairly quickly. Once those tanks are taken out, clear the village but don’t free the prisoners yet (or kill all the guards). Don’t be so difficult with clearing houses. Just blow them away if they don’t come out (with the tanks or grenades).

Repair the tanks that can be repaired. Lay down 10 corpses in a row with some smg + ammo + health kits + grenades on the row at the road. Because when you free your soldiers the timer to prepare your defenses is starting to run. And you don’t have that much time. Move your tank destroyer in such direction that is has a good firing position on the road next to the prisoners. Put a the Sherman/slugger/40 mm cannon for flanking fire. Then grenade the guards and free your brothers.

When the ambush is starting to come > your tank destroyer will destroy the first tank what will halt the convoy. Then shoot with your flanking tank on the other tank on the back or 2nd tank. And then destroy everything that doesn’t like you. In theory they should be slaughtered in crossfire and explosions. If not well you have your infantry and tanks to finish of the remaining units.

Once the Yanks are dead let your officer move to the H.Q. (press o and click on the binoculars if you don’t know it) and let him investigate. Then its mission accomplished!