Map folder

This article describes the folder of a specific map.For more information about the resource folder with the name "map" see: Map (folder)For other meanings see: Map

This file includes all entity placed on a map (not those entity placed in mission-editing mode). It is a code file where all entity is written-down, similar as it is in a mission file. In addition to that, this file also contains the different pre-defined camera clips and the helpers and slicers.

This is the so-called grass map file. It defines what grass is to be placed on what map positions. In the first line, all used grass types are declared and later on, each map position is defined with one type of grass, if it has one.

This file contains some basic information about the map. For multiplayer maps, this file is to define the maximum number of players, so that the game's map filter can assign the correct number of slots without having to calculate it everytime when loaded.

This file contains the ground textures information. It is no simple script file but can be read and written by the editor program. In the first line of the file there is a decleration of the pre-defined texture types, and later there is written down which of these types is used on each ground position.

This file contains information about the highmap of an Outfront game map. Like model and animation files, this 3D map cannot be loaded and edited in text editor successfully.

Mission data
The mission data is stored in one single mission file (*.mi). Each mission property (entity, waypoint,) uses one section where its settings and objects are listed and defined. It is a simple OF script file which's file name gives information about the game mode it is used for.
 * for singleplayer/Coop mode
 * for Battle Zones mode
 * for Victory Flag mode
 * for Combat mode
 * for Frontline mode
 * for Valuable Cargo

See also: Creating a minimap

This file is included in single-and multiplayer map folders by default. It is the image which will be used for the minimap (and for the tactical map in Faces of War) instead of an empty grey field. This map overview screenshot is usually done by the mapper himself, as there is no automatic finction of the editor to create it.

Text
See also: Localization.pak