Creating paratroopers

In general, there are two ways of creating paratroopers on a map. Both procedures work on all Outfront game editors. Both possible ways will be explained below. Please note that this only works in the editor, not in the game. After placing those units on the map, it will be easy to make them drop on their ground position.

Copy-paste method
This might be the easiest of all methods, but you are very limited when using it. Follow these steps to place airborne units on a map:
 * 1) Launch the editor
 * 2) Switch to  mode (mission editor)
 * 3) Press  or click on the menu button on the left top
 * 4) Select "Load..." and choose a mission where the same airbone units are used (ie. Crete)
 * 5) Scroll out and click on the parachute of an airborne unit (not the unit itself) to select it (object is constrained on the ground)
 * 6) Press  and  to copy the selected entity (see also: Gem-Editor/Tips & Tricks/GEM-Editor Hot-Keys)
 * 7) Load your mission or create a new one using the menu (see: #3)
 * 8) Press  and  to paste the entity from clipboard
 * 9) Navigate the course to the position you want your paratrooper to be placed on and left-click on it

Linking method
This procedure might not be the easiest one, but it definitly works, not only with infantry or special prepared units. You need to link the airborne unit (the unit to be dropped) with the parachute. Note that you need to attach the paratrooper to the parachute, not on the opposite direction. This means, you need to copy the parachute, modify its link section by adding a link to the paratrooper's slot ID and paste it on the map.

Dropping a paratrooper
To let a paratrooper being dropped over his position you need to script an effect. Go to mission editor ( mode) and enter the triggers mode. Select an existing trigger (left-click on it) or create a new one (right-click on the list of triggers and select "Add..."). After that, create a new command using the  action. Define the parachute as the actor and enter  as the effect's name.