Panzerjäger V "Jagdpanther"

  Unit Properties of  General Information
 * Nation:     Germany
 * Category:   Tanks
 * Class:      Medium tanks
 * Role:       Anti-tank
 * Primary Armament: 88mm KwK 43 (AP/HE)
 * Secondary Armament: 1 x 7.92mm MG-34 Machine gun Hull
 * Armor:     80-40mm
 * Crew:       4 (8)


 * MP price:   90
 * Speed:      55
 * Fuel:       ?



The Panzerjäger V, also known as: Jagdpanther, was a combination of the excellent mobility and reliability of the Panther tank chassis and the superb performance and vast power of the 88mm KwK 43. This resulted in a fast, heavily armored, heavily armed and manoeuvrable tank destroyer with a very low silhouette. It soon became plight of allied armor, presenting a real threat to the abundant, unconcealed allied advance; the Jagdpanther, along with many other of its smaller relatives took a large part in delaying the allied advance into the Third Reich.

In Game
The Jagdpanther carries the latest KwK 43 88 mm gun giving the same penetration power as the Tiger II. It has an 80mm glacis plate capable of defeating most allied weapons; however its 45mm of side armor is less than adequate against late war vehicles.

The Jagdpanther costs 90 points to purchase in multiplayer, one of the more expensive vehicles. This is because it is a very effective tank killer and is a threat to any enemy vehicle on the battlefield. It uses the same cannon as the Elefant and King Tiger, the KwK 43 88mm L/71 high-velocity gun. This cannon has the highest penetration properties of any gun in the game, achieving a maximum penetration of 229mm up to 10 metres, thicker than the armor on any Soviet of Allied vehicle. This, combined with a low-profile, well-protected Panther chassis makes it a formidable weapon. Its main downside is its wide, exposed tracks. Like any self-propelled, turret-less vehicle if it loses a track the gun cannot oscillate and the vehicle can be flanked and knocked out, it is for this reason the user must keep the Jagdpanther at a suitable distance from its enemies. The Jagdpanther also has just one machine gun, an MG-34, for defence against infantry; users must be careful and avoid TNT and AT grenades.

The Jagdpanthers strengths lie in its ability to conceal itself in foliage and behind obstacles and remain un-noticed until it is too late for the enemy. It is perfect for ambushes and hit and run attacks and will even suffice in an open attack role due to its strong frontal armor. However the vehicle becomes next to useless if its engine is destroyed, runs out of fuel or its tracks come off; with a fixed gun and weak side armor, the Jagdpanther becomes practically defenceless. It is advisable to keep the Jagdpanther in a support or ambush role to lower the chances of losing it. Arguably one of the best tank destroyers in the game, it is a good investment of points. However, if ambushes or long range combat do not suit your preferred doctrine then do not waste points buying it as they could be better spent on a Panther or Panzer IV.

If you are against one in the field then the best course of action would be to use artillery to knock out its tracks and/or engine and then flank it. Luring the Jagdpanther into enclosed spaces such as towns and villages can make it extremely susceptible to infantry.