The Crimean Offensive

Campaign 2 The Crimean Offensive
 * A handfull of Bullets
 * Theodosia the Opening
 * Theodosia the Endgame
 * The key to Kerch
 * Special Unit Paratroopers
 * The fall of the 42 Armycorps

A handfull of Bullets
Welcome to the second campaign. This Mission begins with a defend the lines for your live mission.

You have 2 trenchlines with various infantry and field guns and 1 tank with no repair kit (sadly).

To prepair yourself for battle do the following things.
 * 1: Observe what you have, as you noticed there are types of

crates in the trenchline.


 * -Orange box: Is filled with 5 Anti tank mines(!), 50 infantry grenades,

50 anti tank grenades, 50 Molotov Cocktailes.
 * -Red box: Various sorts of Ammonution, SMG, Rifle, Machinegun and Anti

Tank.

you also have 16 men at your disposal wich you can distribute on the defenseline.


 * 1) Preperation

Before you prepare, put the time on VERY SLOW (backspace, put the slide on 1).

First let every guy mine the field before the trenchline (take the 5 mines and mine them in front of the line). The 2nd trenchline, do that in the middle. While mining gather your mean in groups of 8, select the entire squad, examine with your squad leader the box and double click on the grenades, AT-Grenades, and molotov, they will distribute nicely on this team. Do this on all teams to have some grenades for tanks or infantry that get close.

WHen you make your battle preperations make sure you have on each flank an anti tank rifle (may come in handy). Be very sure your machinegun and rifle men have plenty of ammo (smg won't make very much, they cant shoot very far).


 * 1) Defending

A bomber will come and drop a few bombs on the ground to announce the enemy will arrive very shortly, make sure you have your troops ready by then and put your reserves somewhere else (bomb might drop on them).

wave 1: First they will attack at the right flank with light vehicles followed up by infantry, if your guns or mines wont take it out use your AT-rifles or grenades to make short work.

Then anotherwave will come with light vehicles (half tracks) and machineguns. Keep pushing them back, reorder your men and if necessary use your reserves (16 men) to reorder your line. Now that you are a bit "bussy" you get two medical trucks you need to bring to the other side of the map. If you have your first line intact, your fine. Otherwise eliminate the enemy tanks with gunfire before you drive them to the objective.

After that you get reanforcements, (8 men, 1 t-26 (47 mm)) and if it is on easy mode another light tank. Put the t-26 on the left flank, you need that later. Now after 2 more waves of infantry artillery will show up (152 mm!). Now you can use your t-26. Since the left flank is mostly composed out of light vehicles you can easily drive through the enemy lines of infantry and drive over/shoot the artillery crew. By now you only have to hold out 1-2 minutes and it is mission accomplished!.

Theodosia the Opening
This mission is very easy in the beginning but can be a pain near the end. You start off with 6 men, your objective is to secure the lighthouse. let 2 men guard your back and take your sniper and the rest to assault the lighthouse, use crates, equipment, boxes for cover and let your sniper do the work. Once the lighthouse is secured a few Germans will visit your back, your guardsmen should take them out fairly quickly. Loot the equipment from the corpses and head out to the main docking. Meanwhile you get reanforcements (8men) including a special unit: the radio men. Keep that person alive! Now since i am fairly confused who the radio men is, there are 2 persons with radio's on there back (green boxes). Number them so they wont get screwed up in a fire fight. While your make your way out of the first docking area you can pick up a 2nd sniper rifle (!) at the left side of the dock from the sniper corps you just shot. Move up with a few of your men to the other 2 docks to bombard them with your radio men.

Once all docks are cleared the maps will increase in size and you will beginning assaulting the main land. First tho you need to take out the mortar crew at the south side of the map, if you have turned your camera (sea below, mainland above), its on your right (ill discribe it with this camera position from now on). First clear up the fortifications at your first docking bay, (they might hiding a bit in the fog), then use cover that is available to move to the next building block. you can use the walls here for cover. Put a machinegunner in the building to make short terms with the infantry below, once this block is cleared rearm/bandage your infantry. Take a couple of machinegunners and 2 snipers with you to the next point of cover (the rubble once you got through the building) The roof will give you exellent cover against mortar fire, and from this position you can just toss a grenade in the machingun fortification. Then also from this position, use your snipers to take out the mortar crew (mortars are handy here! dont blow it up by sending radio men with you). assault with your machinegunners from covered positions the little square the mortars are standing.

Once most of them are down, first send in some troops in the mortars themself so our radiomen wont bombard your precious mortars to pieces Then equip 2 mortars and bring your men into cover. A timer will come up saying you have 10 minutes before they spotted the Cruiser (what was its name again?). Put your radiomen a bit to the front so the gunboats will bombard the buildings in front of you. Once that is done (the bombarding). Take out the 2 halftracks that spawned and come from the road, they usually tend to stay still on the crossing, making excellent cover to your next point of attack). Use the machineguns + ammo to give your machinegunner a bit more punch. Suppress the enemy with mortar fire (ussualy i take 2 mortars, but 4 mortars = overkill). And pull up, use your snipers to take out targets in the next building block (white building). Once most of them is down, rush with your sniper to the rublle near the child-playground. From there you can target the artillery crew easily without getting shot to pieces. I mostly have 3 minutes left once i have reached this place. So take your time with assaulting.

Once the artillery = neutralized, start wiping out the enemy of the map.

And Mission accomplished!

Theodosia the Endgame
Good you have landed!

Now its time to attack! Oh, wait you need to defend the first couple of minutes. In the beginning you start of with 6 men, 3 machinegunners, 3 AT- rifle's. make 3 teams of 1 machinegunner + at-rifle and put them on the left, middle and right flank near sandbags/other kind of cover. You only need to hold off a couple of light tanks, take them out with your AT-Rifles. Once that has been dealt, plunder those tanks from there machinegun ammonution. You now get 2 T-26 (47 mm) and 16 men of infantry. A timer will show up (5 minutes) how much time you have before they have "wired" the vehicle depot. What ever you do DONT RUSH! It gets you killed. If the timer hits zero, fine its just a secondairy objective. and even when the timer has ended it won't blow up right away. Just try to have minimal casualties. (half your men losing = minimal, its a hard mission). Distribute your 16 men in the storage depot on the left and at the right where al the sandbags are lying. Just move from cover to cover, keep a close eye on your AT-rifle men, you need them mostly to take out vehicles, especially that 20 mm flak tank can hurt! Put one T-26 in the left storage "road" and the 2nd just on the plain road between the 2 storage buildings. During your "assault" (your just holding yourself togheter infront of the vehicle depot). they will begin an counter attack, a few 20 mm flak guns, infantry. Use your naval guns to destroy the sniper tower on the right side near the waters. You can pick those babies up later. Once you are in the mood for assaulting do it slowly, under cover of your tanks if possible. Be very, very, very carefull when you see AT-rifle men. Take it out with your aquired snipers on the right, or with your AT-rilfe's (they are multifunctional). To bad your men won't figure out that they can use there AT-rifles as snipers so do it manually. (direct control). Once the fuel depot is either blown up or you have secured it savely, (just eliminate the crew up there, dont bombard them!). 3 enemy airplanes will bombard your backline (i mean your allies line) A small cruiser will ship off with the objective to capture enemy AA-guns at the shore. And will put under you command once it reaches the small landing zone. You get around 12 men under your disposal there. Spread them out immidiatly and grenade the fortified places. Once this place is secured take up positions in the AA guns, (including the 20 mm flak) and hold your ground.

The enemy airplanes will return, your gunboat + aa-fire will cut them down in 1-2 waves. It might damage the main boat, but not destroy it. Once those planes are down your next objective is to take over the rail-station + taking over or destroy the enemy artillery (again). I prefer to take it over. Now I hope you still have 12-4 men left at the vehicle depot. take 2 tanks or your remaining infantry and move up to the artillery position past the left flank. Neutralize the 20 mm flak on the way (careful). Neutralize the crew of the artillery (they might give you a present). Clear also out the the building blocks/houses around the artillery. Once that is save equip those babies and spread death and destruction over the entire area you dont please. Just bombard the tanks/buildings you dont like, your allied infantry will most likely now swarm the area. I let my marines at the Anti-aircraft sitting duck because they dont have much fire power to take over the rail road (a tricky one) if you dont have artillery in your possesion. You can assault them however if you keep that 20 mm flak alive and running. Grenade the infantry in the railroad to make things easy. Once the enemy is whiped of the map its mission accomplished!

The Key to Kerch
In this mission you start of with 3 groups of infantry (8 men each) and 2 T-26 tanks. Now lets take a look to the enemy positions. At the right flank (from your view) a a field gun and a stug Along with a complete trenchline and a small wooden hut. The left flank however has not so many big guns, and therefore bombarded as your point of entrance. To begin with start by taking out some vehicles at the left flank. then let your infantry crawl all the way towards the 150 mm Artillery piece. Be carefull not to draw attention yet. Once 1 squad (8men) is in place with one tank try to knock out (but not destroy) the artillery piece take over the church. With this artillery piece start taking out light vehicles, mouted guns and above all the same artillery piece on the other side of the village, again neutralize it dont destroy the gun. From here let 1 tank guard the road near the churche with 1 squad rearmed at the road. They will stop any incomming reanforcements. And it can be quite a few so have a couple of AT-rifles can be useful. Once all gun enplacements are destroyed you can either move in with your remaining 2 infantry squads. Be carefull to move them from cover to cover, since there is a lot of gunfire in this area. A more simple and direct approach is just using one T-26 tank and direct control it. Since you have taken out every gun emplacement this should be easy. While you wreck havoc in the town try rearming most of your troops since your infantry squads start on low ammo supply. Also try taking over an half track if possible or any other vehicle that can tow, you need them later. It is not necessary, but it will make your job defiantly easier.

Once the town is cleared move up to the right (east side) and let your artillery aim at the road. If you have a tow vehicle ready let it stand by. Now the first couple of waves will be simply trucks. Dont waste your artillery ammo on those targets. When the 20 mm tanks and half-tracks start to swarm in then you can start shooting. Everytime you hold off 1 wave a counter will start saying when the next wave arrives. In one wave 2 artillery pieces (150 mm) will be deployed. Either neutralize them with your art or tanks/infantry or take up an tow vehicle and steal those guns! If i am right you then have acces to 4 artillery pieces! After that wave stug tanks tanks will enter the map,

Also some officer cars will enter the battle area to flee, simply bombard them with your field artilery and your secondairy objective is complete.

Once the last wave is destroyed (2 stug tanks, 75 mm) its mission accomplished!

Special Unit Paratroopers
Troops (beginning): 5 soldiers: experience: 3stars in smg, 2stars in rifle, 1star in machinegun.

In this mission you will take control of a small squad.

Objective:
 * - Capture the incomming motorboat.
 * - Lieutenant Chizhov must survive

First ambush the crew in the little motorboat. Put them on return fire. Once all of them are in range grenade them and kill of the remaining survivors. Loot the corpses and man the boat. Its time you head to the mainland. If the boat is destroyed prepare to swim for a long,long,long,long,long time! Once near the mainland pickoff the machinegun + ammo for your machine gunner (even if it is a noob, it can spray). Crawl your way all the way towards the bushes near the school. Preferbaly undetected. From there use a smg soldier to knock out 3 rifle'men in the prison camp. Once taken out grap the captured civilians (hand will come out) and arm them from the dead enemies. If some guns has noticed your killing in the prison it might aim at you. Once you freed your prisoners crawl your way (again) towards the right side of the map. There it is time to lay an ambush. Grenade the stationairy 20mm + mobile 20 mm from behind. (First the mobile, from behind a building) then the stationairy to keep the casualties low. Capture the 20 mm (mobile) and drive it towards the road. Meanwhile a convoy of 2 halftracks (1 machinegun, one 37 mm) will enter the playground. Tear them up into pieces with the 20 mm mobile cannon. Kill of the remainders and rearm. Work your way from the right (East) towards the left side. The allies of the other side will eventually break through once most of the guns + artillery is taken out. Mob up the remainder and its mission accomplished.

The fall of the 42 Armycorps
And welcome to the last mission of this campaign.

Troops: 5 soldiers: experience: 3stars in smg, 2stars in rifle, 1star in machinegun.

Objective:
 * - Lieutenant Chizhov must survive
 * - Kill Officer and retrieve documents

So the first thing i would do is run towards the west (left) side of the map since a patrol is comming. There prepare an grenade ambush at the halftrack (silently) Cook of the grenade and throw it in the middle of the group. A perfect throw can kill all of them. During this ambush 2 men should secure the church. Once the grenade explodes 2 men will man a machinegun. And you can ambush them from there. Move the corpses away to not draw to much attention for patrols. If a patrol passes by, wait till they both turn around and knock them out from behind (melee) for an easy kill. One of them should have an Anti Tank Rifle. Make sure he has plenty of ammo. Since he is or will be your sniper. From your starting position crawl slowly up until the 3-men patrol can be shot down. Do this and kill of the remainders by crossfire. If you lured out some more soldiers, kill them to. Now you have cleared most of the village. The only thing that remains is the quad truck (four 20 mm barrels mounted on the truck). And some manned guns at the other side of the road. + the .20 cal car near the snowman.

Use your AT-rifle to get rid of the .20 cal car. You can take out the quad on several manners. 1: cook a grenade and aim for the spot between the cabin and the turret, somehow it can magically say kaboom. 2: use the AT-rifle to take out the turret 3: use an AT-grenade. Be sure to throw it behind some cover > stack of woods. If you dont do that it might blow you first to pieces and then hop out of the vehicle.

Then assault the hq with your captured half track near the church. Just park it right in front of the entrance. Everything that comes out = dead. be sure your infantry covers the halftrack. Once that is done. Mount your captured 20 mm mobile flak on the halftrack (take off the ammo from the quad if it is still standing). Rearm your troops and take up the suitcase. Your officer will tell some highly officials want to leave from a nearby airport. Intercept and destroy them before they take off.

Don't worry about the timer. You have plenty of time to destroy that plane. Besides you have a 20 mm flak on the back of your halftrack to take it out of the air if it is really necessary. First things first tho. Move now to the south side of the map towards the end of the airport. On your way there a convoy of 1 quad, 1 mobile "radio car", + halftrack will cross your path. dump down the 20 mm mobile flak and blow everything to pieces except the radio car. You should have any casualties since you have the element of suprise and the big gun. Now a secondary objective will come saying you must capture/use the radio of the enemy to call in air support of your own. This is accomplished by sending one of your paratroopers, named Ivan Volnov, into the radio car. The bombers will arrive shortly and take care of most of the German vehicles and the 88 mm gun.

Once you have taken out the convoy move with your squad up towards end of the airstrip. From there take out everything with the 20 mm flak that cross your path. Once in range you can even blow the airplane to pieces (timer will disappear). Move slowly towards the center of the airfield while picking off targets. Stay on the right side of the airstrip (if you face towards north) so the 88 mm can't hit you, if it was not finished by the bombers. Take out the infantry in the watchtowers + vehicles on the ground. Put down a hail of fire in the hangar where the officers are waiting to complete the final objective.

Mission accomplished! You have completed the campaign!