SAUSAGESTAB USA guide

Overview
USA is the faction which is most powerful in early stages of a game.

How to start of with USA
There are many ways to start of USA in a game. In a game you would start of normally with 16 resource points.

SAUSAGESTAB's SPECIAL
Cost: 14-15

When the game starts with your beginning resources buy a squad of Riflemen or Submachinegunners, depending on where you will be fighting. You would want to buy riflemen if you're fighting long range skirmishes in rural environments, but buy submachinegunners if you're fighting in short range urban conditions. After the squad you would want to get the M3 Light Cannon which costs 7 points and can easily take on any light tanks in the beginning of the game, with its fast reload and armor penetration. Even if the enemy does not attack with a light vehicle, simply because of the reload speed the M3 can easily supress and destroy enemy infantry squads with explosive rounds at long ranges. The M3's only drawback as it takes longer to set up then other artillery pieces.


 * Advantages:
 * Versatile
 * Infantry
 * Light Tanks
 * Armored Vehicles
 * Cars


 * Disadvantages:
 * Medium Tanks

Ranger Rush
Cost: 15

Well simply in the beginning of the game buy a Ranger squad first up. However this is possibly one of the weaker starting combination even though elite infantry, they do have quite standard or poor anti-tank capabilities, simply because there is no way for a Ranger to destroy any tanks but to get up close and throw Anti-Tank grenades. However against other infantry they will fair very well against them, and are more then a match against the German Luftwaffles and Russian Marines.




 * Advantages:
 * Infantry
 * Cars


 * Disadvantages:
 * Light Tanks
 * Armored Vehicles

Infantry Rush
Cost: 14-16

When the game starts buy 2 squads of Submachinegunners or Riflemen or a Squad of Submachinegunners and Riflemen. This tactic works well when fighting against other infantry units, otherwise are quite disadvantaged against a light vehicle/tank rush.




 * Advantages:
 * Versatile
 * Infantry
 * Strong Numbers


 * Disadvantages:
 * Light Tanks
 * Armored Vehicles

Grayhound Rush
Cost: 14

As the game starts buy the light vehicle "M8 Grayhound" or "M20" whichever is preferable. However personally the Grayhound for me is much more preferable as it mounts a 37mm cannon, making it a deadly foe against most other light tanks. As well as mounting a 37mm cannon the Grayhound also comes with a mounted .50 cal machinegun. This machinegun is the "American's" special weapon as it practically one hits all forms of infantry with long, automatic fire making it extremely deadly against infantry as well as some light vehicles.


 * Advantages:
 * Infantry
 * Light Tanks
 * Armored Vehicles
 * Cars
 * Rewarding


 * Disadvantages:
 * Anti-Tank Cannons
 * PTR Rifles (Anti-Tank Rifles)
 * Very Risky

Riflemen: [[File:Rifleman.png]]
USA Riflemen performs much better then other Riflemen squad as 2 of the 6 squad members are armed with M1 Garands, which are 8 shot rifles which performs the same as the average rifle with much faster rate of fire. However drawback of this squad of other squads is that the 2 Garand wielding soldiers does not hold any grenade. Although the other 4 members of the squad wields M1903 Springfield Rifles a single frag grenade. Other then the M1 Garands and 2 less grenades USA riflemen should always be used at rural environments so their Rifle's range and accuracy could be used to its fullest advantage, and they also work very well at defensive positioning and in groups of riflemen. However when a soldier is alone with a bolt-action Springfield he stands little chance against most hostile infantries besides other bolt action riflemen. The riflemen squad also contains "Knapsack and Shovels" which is used to create a line of sandbags which provides good cover. Overall the Riflemen squad here has up to 4 Frag Grenades and a Single Anti-Tank grenade.

Costs: 7 Points

Weapons:
 * M1 Garand


 * M1903 Springfield

Units: 6
 * Each riflemen squad contains 1 "elite" or "squad leader" soldier which contains the most proficiency of the squad, which makes their accuracy equal to those of an elite soldier (Elite or Assault Infantry). This particular soldier has 3 points of proficiency in rifles and carries an M1903 Springfield. He also holds a M61 frag grenade and the only N73 Anti-Tank grenade in the squad. [[File:3proficiency.png]]


 * In a riflemen squad there are 3 "normal" soldiers which are all trained with medium proficiency in rifles which is 2 points in rifles. These soldiers carry an M1903 Springfield each and a single M61 frag grenade each. [[File:2proficiency.png]]


 * USA Riflemen squad comes with 2 M1 Garand soldiers which has medium proficiency in rifles. However these members of the squad does not carry any grenades. [[File:2proficiency.png]]

SMG Infantry: [[File:SMGsquad.png]]
USA submachinegun infantry contains a squad of 6 soldiers, each armed with the "Thompson" SMG. The Thompson submachinegun performs averagely in comparison to other infantry squads. They perform nearly equal to their foreign counterparts "MP40 SMG" and "Sten SMG". Each squad member is armed with 2 M61 Frag grenades and a N73 Anti-Tank grenade. This makes the SMG infantry squad very good at assault enemy fortified positions as they could use their grenades against enemy fortifications as well as take out enemy armored vehicles. The main drawback to this squad as that the weapons provided are short automatic weapons which performs poorly at long range open field skirmishes as that the SMG's accuracy and damage deteriorates. However the SMG performs very well in short range urban conditions. In certain Gamemodes like "Battle Zones" and "Victory Flag" the SMG infantry squad can capture flags faster then other squads.

Costs: 8 points

Weapons:
 * Thompson

Units: 6
 * Each SMG Infantry squad contains an "elite" or "squad leader" who contains 3 points of submachinegun proficiency which makes him a significant accuracy boost over the rest of the squad. Which basically makes him as accurate as an elite infantry soldier. Otherwise he performs the same as the rest of the squad. [[File:3proficiency.png]]
 * The rest of the Squad contains 5 "normal" soldiers which contains medium proficiency in submachineguns. [[File:2proficiency.png]]

Machinegunners: [[File:USAmgsquad.png]]
The USA Machinegunner squad comes with 2 well-trained Machinegunners each armed with a B.A.R Support Rifle. The B.A.R is a powerful machinegun which can fire at long ranges with great accuracy if the Machinegunner is in prone stance or using cover as that when he deploys his bipod on his B.A.R his accuracy is increased. However when using the Bipod is unavailable therefore the accuracy of the B.A.R will be very low. Also machinegunners from this squad will have less stamina and speed thus reducing his efficiency when on the offensive or move.

Costs: 7 points

Weapons:
 * B.A.R

Units: 2
 * The USA Machinegun squad contains only 2 Machinegunners with maximum proficiency in Machineguns. [[File:3proficiency.png]]

Rocket-Launcher Infantry: [[File:USAbazooka.png]]
The USA rocket-launcher infantry comes with a single soldier with a Bazooka and 5 rockets. Since the bazooka's maximum range is 35m the Rocket-Launcher infantry is best used in concealed positions and ambushing enemy vehicles. The Bazooka can pierce up to 120mm of armor and because its a shaped charge the armor pierce capabilities does not deteriorate depending on the range. The Bazooka can practically take out practically any light/medium game tank from the front, and many later heavier tanks from the side and rear. Also the bazookaman has less stamina and speed then regular infantry, thus hindering their abilities to go on the offensive. Against infantry a well placed Bazooka shot can take out squads since a bazooka has a huge splash damage slightly larger then those of a frag grenade. However such explosions will be removed if the bazooka round hits certain thick or soft structure, like a direct hit on a soldier will kill the soldier hit however there will be no explosion. Or if the bazooka shot is to hit a haystack there will be no explosion, or a thick concrete wall the bazooka will not explode and sandbags either. Bazookas also have the ability to take out building windows with a single shot. A well placed shot with a bazooka can take out a soldier inside a building if the shot was to hit around the window.

Costs: 7 points

Weapons:
 * Bazooka

Units: 1
 * The USA Rocket-Launcher Infantry comes with a single soldier with maximum proficiency with Bazookas. [[File:3proficiency.png]]

Flamethrower Infantry: [[File:USAUKFlamer.png]]
The flamethrower unit used by USA is the same as any other factions. The Flamethrower is a close range, practically instant kill weapon. Once an enemy has been ignited he will slowly burn and then run around in circles then fall down dead. The flamethrower is particularly good at clearing out fortifications especially buildings, as that igniting a building will make the building inaccessible as well as trap and burn up the people inside. After a building has been ignited the building also loses some of its integrity making it much weaker. However try and keep the flamethrower out of harms way as that a single bullet could cause the flamethrower to explode injuring or killing nearby soldiers.

Costs: 5 points

Weapons:
 * Flamethrower
 * Fuel Tank

Units: 1
 * In this squad only one flamethrower infantry is created.

Rangers:[[File:USArangersquad.png]]
The elite infantry of the US Army used in Men of War. The Squad consists of 6 Soldiers each armed with some frag grenades, anti-tank grenades and some dynamites. The soldiers in the Ranger Squad also has more speed and stamina then regular soldiers. The Rangers are armed with the Thompson SMG which is great for close range confrontation, the M1A1 Carbine which is a short range rifle which combines the power and accuracy of a rifle and the rate of fire of a semi-automatic weapon, even faster then that of an M1 Garand. This makes the M1A1 Carbine the best "Rifle" weapon in the game with only minor penalties to the range of the weapon. The Ranger Squad is also equipped with a single B.A.R Machinegun which is efficient at suppressing the enemy at practically any range.

Costs: 15 points

Weapons:
 * Thompson
 * M1A1 Carbine
 * B.A.R

Units: 6
 * In a ranger squad there are 3 Ranger who would carry M1A1 Carbines. These soldiers come with 3 Frag Grenades and an Anti-Tank Grenade and heaps of Rifle ammo. [[File:3proficiency.png]]
 * There are 2 Rangers in the squad who carries Thompson submachineguns and holds 2 Frag grenades and an Anti-Tank grenade as well as some dynamites. [[File:3proficiency.png]]
 * Only 1 soldier in the squad who carries a B.A.R machinegun with him. This soldier carries 2 Frag grenade and a single Anti-Tank grenade. Unlike machinegunners this soldier does not suffer from less stamina and speed. [[File:3proficiency.png]]

Assault Infantry:[[File:USAassaultinfantry.png]]
The strongest infantry unit available to the US army. These soldiers wear breastplate which provides heavy protection against small arm fire. The breastplate is so strong that the soldier can survive approximately 5 shots from a rifle at 20m and around 15 shots from any submachinegun at 20m. The Assault Infantry squad as a whole comes with 20 Frag Grenades and 10 Anti-Tank grenades and a Dynamite. The soldiers in the squad are equipped with M1 Garand's and B.A.R's. Apparently the Assault Infantry have slightly (not as bad as machinegunner or bazookaman) less Stamina and Speed then normal soldiers however they're still very efficient at attacking positions due to the sheer power of their weapons and armor. The Assault Infantry also has the ability to capture flags faster in the gamemodes "Battle Zones" and "Victory Flag".

Costs: 20 points

Weapons:
 * M1 Garand
 * B.A.R

Units: 6
 * In this squad one of the soldiers with an M1 Garand will come with a stick of dynamite and 2 Frag Grenades and 2 Anti-Tank Grenades. [[File:3proficiency.png]]
 * There are 3 different members of the squad wields M1 Garands and holds 4 Frag grenades and 2 Anti-Tank grenades each. [[File:3proficiency.png]]
 * Assault Infantry squads comes with 2 Machinegun Proficient B.A.R assault infantry who does not suffer very bad speed and stamina reduction as the Machinegunner squads do. [[File:3proficiency.png]]