Faces of War missions/Western Allies

RADAR
RADAR Tips and TricksThis Video is made by Drifter20 © ACSpeter20 productions

FALAISE
Here your objective is to clear a town.

First let your men take cover near the rocks. Your infantry are:
 * 1 machinegunner
 * 1 sniper
 * 5 smg’ers
 * 3 crewmen (for the tank)
 * 1 tank (scotly, 76 mm He shells only + .50 cal)

The .50 call on the Scotly is able to wreak every light vehicle, make use of that. First take out the RPG’s that are standing near the window. Then let 1 soldier crawl out of the riverbank and grenade the machinegun nests. Move your tank out of the river bank. Place the tank first position at the right side of the road. Target the Wirbelwind with a HE shell. You should shell the turret a couple times so the main gun or the turret will get destroyed.

Then move your squad up and secure the square. Your next objective is to neutralize the pak 40's. 1 pak 40 can be seen right away. The other pak 40 is more to the north, behind a wall. Once the crew is taken out, some reinforcements will show up. An armored train will appear on the battlefield.

Hide your tank behind a building. Because this train has an 88 mm gun and a flak gun (working) as cargo. Use the 2 pak 40’s (75 mm) to take out those guns. After a while the train will move away. Assault the next part of the town. Here you objective are to eliminate the Tiger tanks. An allied division of the other side of the map will assist you in your assault. Since the tiger and 20 mm flak is bussy slaughtering (literally) your allies. you can knockout the flak and tiger from the back. You can either shoot down the little wall with the pak 40 so infantry can move through that wall or walk around from the right side. Either way, Knock out the turret is the best and simple solution. As for the flak, 1 grenade will do the trick. Ones those 2 tanks are down things will go pretty fast with clearing buildings and it is mission accomplished.

External Source:FALISE Tips and Tricks This video is made by Drifter20 © ACSpeter20 productions

WALCHEREN ISLE
In this mission you will invade a town that is half under water. And to make things nicer you will be dropped right in the middle of a massive gunfight. You have only 4 soldiers. And those 4 soldiers are the only soldiers you get.

Once your humble servants are out of the amphibious vehicle take cover at the nearby wrecked red car. Now most of the time your allied infantry can take out vehicles on its own, but there will be a Panzer G coming towards you. Hit it with grenades or a bazooka (in the FoW mod bazooka's and panzerfausts are useless) to disable the tank. After destroying the tank move with the infantry forward. Your next objective is to blow up some buildings so the amphibious vehicles can pass. Provide covering fire for the sappers. Knock out the puma at the side (preferbaly with a bazooka). If the turret is destroyed you can use it for your own purposes after repairing.

The sappers will move forward to lay explosives. Provide covering fire and watch out for grenades (from the German side). Loot a MG-42/43 in this place if possible. Once the building is blown up it is time to move up towards the right side of the map. Keep hiding behind walls/buildings. A panther will appear and knockout out the amphibious vehicle. Flank this panther by walking around the building and hit it with an at-grenade. Continue flanking the German force. Neutralize the pak 40’s with grenades. Take out the tiger from behind and watch how your allies blow up the bunker on the stairs.

If you managed to take over the puma, knock out the pak 40’s (2 of them) with HE shells. If the pak 40’s are down drive back and try to maneuver to the outskirts of the map. From there let 1 soldier move around the fighting front and take out the panther with an anti tank grenade. Since the Tiger is very focused what is going on forward you can also let a person sneak up from behind and destroy the Tiger I with grenades. Once the Allied AI has come to the stairs a shortcut will introduce and let you see that they will blow up the fortified bunker.

From there move up your infantry (of course fully rearmed and equipped). And clear the first pill box. Grenade the top and keep an eye what the allies are doing in the bunker.


 * Possible error: It might happen a Germans soldier is blown out of the bunker by a grenade. But it sticks half to the wall. And then the allies is still pumping ammo against a concrete wall while the poor fellow is lying at the other side of the wall. Just walk around and shoot him down or use melee attack.

Every time a pillbox is cleared the AI will say something like: pillbox X cleared.

Once the first pillbox is cleared you find out the allied infantry had a soldier that is obsessed with fire. And now he has his hands on a flamethrower! Its better to not going with the flow but stay wayyyyy outside that mean pyro freak. Move around and grenade the machinegun nests while he sets the whole house on fire. Keep damaging key positions mostly machinegun nests. The rest will our allies do it, especially that pyro. Once the 2nd pillbox is cleared a tank (panzer G) will come from the right side of the map. Just take him out from the side. If you have enough time you can even lay an ambush near the road. Then continue to clear to the next pill box. Here just grenade the top, but don’t destroy that precious 88 mm. The last pill box is a gigantic fortress near the lighthouse. There is a little entrance left of the main entrance. Cross the road and move towards that entrance. From there an American soldier will start shouting, entrance found move, move, move. This part requires you to have lots of grenades. In the beginning grenade your way towards the right piller box, keep the bazooka guy near your allies because after a while an armored car will appear. To knock out the pillar boxes throw a grenade near the crates and watch the fireworks going off. Then go to the next pillar box with your grenadier. You should see near the 2nd pillar box a wooden box with a orange label on it. If you don’t destroy that box you can savage 5 panzerfausts that might help you further on. Once the 2nd piller box is down (as usual throw a grenade near the crates) Move up to the last pillerbox. It is best to stay down and cook your grenades instead of standing in the trenches. Once you are near the 3rd pillar box, two tigertanks will assist the Germans to desperately fight of the attack.

Once the tanks are down and the garrison cleared it is mission accomplished!

External Source: WALCHEREN ISLE Tips and Tricks This video is made by Drifter20 © ACSpeter20 productions

AIRLANDING
In this mission you take command of a squad of paratroopers that just landed with a big hang glider. Your job is to secure the farmhouse to the right so the “heavy” vehicles can land. Of course the landing was not that smooth and a little patrol is heading your way for inspection (unaware of what is coming). Here it is best to go prone for ground protection and let them crawl towards the little walls in front of you in groups of 3 men. Try to flank the krauts from the left side. Once this little garden is cleared move up to the big farm house and let 1 soldier go prone behind a wall for distraction. While the Germans are shooting on that soldier, move 1 of your flame throwers to the right side of the house (if you turn your camera a bit to the right). From there set the house on fire and let the flames do there work. Before I forget to tell, there are a couple of stacked boxes with a green net on the right side of the farm. UNDER NO CIRCUMSTANCES DESTROY THAT BOX. It is of vital importance you keep that box alive. Why? Well in that box you can find:
 * -	75 anti tank mines
 * -	50 anti personal mines
 * -	250 medkits
 * -	SMG ammo
 * -	Machinegun ammo
 * -	Grenades
 * -	Anti tank grenades
 * -	2 repair kits
 * -	Dynamite

All in all something you do not want to destroy that box now would you?

When the farm is cleared 2 planes will try to land, 1 of them will succeed. Good thing it is the heavy plane that landed. So as reinforcements you will get
 * -	2 soldiers
 * -	A full jeep with a .50 cal, in the inventory you can also find a bazooka with ammo for it.
 * -	A light tank (40 mm)

Now that we have the equipment it is time to make the battleplans. Now your objective is to get to the H.Q. Once he is in the H.Q., he will search for the specific plans. Now there is a little problem for that: It takes 5 minutes for him to find the plans. Consider that you also want to clear the village a bit and lay an ambush against incoming reinforcements.

At the main road leading to the farm there is a stug 75 E waiting for you. Best thing to do is not to confront the stug 75 mm right away. That gun can wreck vehicles in no time. Best thing is to poke around the hill behind the farmhouse. Drive up the jeep on the top of the hill but don’t come in range of the anti aircraft gun. Knockout the sniper at the right and kill every curious German that will come towards your jeep. Let one of your soldiers take the sniper. During your defending with the hill you should also repel an attack of at the farmhouse. They will try to assault with a halftrack full of infantry and an armored car.

When most of the Germans are killed in the little game: king of the hill, move 1 of your infantry to go to the most right side of the hill. There is a small path (a bit hidden) to walk down. Here you can move around the entire enemy “line” and anti aircraft tank. To take them out with the least amount of attention, use melee attack. And destroy preferably the turret of the anti aircraftgun. Repair the anti aircraft gun and knockout the flak cannon in the farmlands. Now the stug has attention for the aircraft gun instead of your forces at the farmhouse. You can now flank the the stug by crawling with 1 soldier from bush to bush and throw a grenade on the top. The puma can be taken out with the light tank.

Now that the heavy vehicles are down you can start clearing the town. You might want to capture the pak 40’s instead of destroying them. Once the town is cleared it is time to prepare the defenses. There are 3 entrances towards the city: 1 from the bridge section, 2 others from the hill side. It is of vital importance you mine the roads near the hill very good. From that point the heavy tanks will come. Now about the hill side you have a junction. Where the left junction leads you to the city and the right junction leads you to maybe the next city. In front you have a small piece of road. Now lay that small piece or road a thick layer of mines, especially the left side (also in the dirt). The road along the hill should also be mined. Use around 50 anti tank mines for this site and at the bridge section use 10 AT mines and guard the bridge with an anti aircraft gun. You could say those pak 40’s are a bit useless. But they can at least knock out the half tracks and the panzer’s from the side. The Tigers that will come must be knocked out by the mines. Otherwise you have to knock them out with an anti tank grenade. Your jeep and mini tank is only useful against hordes of infantry. Now get 1 of your soldiers inside the H.Q. and let the defending begin


 * 1st wave: Hill side, right road, 2 halftracks
 * 2nd wave: hill side, right road, 2 tanks
 * 3rd wave: hill side, right road, armored car, halftrack
 * 4th wave: (after timer ended), hill side, right road, 2 tigers, panzer III + infantry

Hill side, front road, 1 Tiger, 1 Panzer III, 1 Panzer G.
 * 5th wave: after time ended and you are retreating to the piece of land, Bridge side, 2 trucks of infantry, 1 light machine gun tank.

Now once your soldier is done with the paperwork it is time for evacuation. Give the soldier who just run out of the H.Q. a special number because he needs to be on the amphibious vehicle at all times. Evacuate the rest of your troops towards the little island where you have captured the pak 40’s. There you get an amphibious vehicle as reinforcements, let your H.Q. soldier get on the vehicle + the rest of your infantry from what is left of it. Then drive towards the sea where it came from. And it is mission accomplished!

MAASCROSSING
In this mission your objective is to assault a town and secure the bridge. Your first objective is to silence the 150 Artillery Howitzers.

For this mission you get 4 troops:
 * - machine gunner
 * - 2 SMG’s (medics)
 * - 1 sniper

Now lets number this troops accordingly,
 * Team 1: smg team
 * Team 2: machine gunner
 * Team 3: sniper


 * Note: your machine gunner can rip a .50 cal from a Sherman. Now this weapon has about 100 bullets

(no clips available) but can wreck any light vehicle in seconds!!

Let your entire infantry squad crawl past the left defense line. Engage as minimum number of soldier if possible. Once you are almost in range of the howitzers blow up the little wall with an anti tank grenade. And secure the perimeter around the howitzers. Let your 2 smg’s equip 1 of the howitzers and the machine gunner and sniper should provide covering fire.

Now it is important to know you have about 18 shells. Use those shells wisely. First knockout the pak 40’s (2 of them) that are stoping your allied advance. Then target vital equipment of the Germans. First of all take out the tiger tank and pak 40 that are taking shelter under a building at the right side of the bridge. Also neutralizing the mortar team, panzer G on the left bank, flak 20 mm and pak 40 between the mortar and 20 mm is very handy. If you have shells left target the machinegun nests. Let every shell be a hit, except the tiger tank where you need 3 shells to blow up the roof of the house. Once the howitzers are empty gather your squad. You should find a mp-44 around the howitzers somewhere. You can recognize its fire because of the penetrating fire sound compared to the tompson or mp-40. Usually SS soldiers have a mp-44 in there hands. Anyway salvage the mp-44, gather ammo (especially the rifle ammo), medkits, grenades and helmets and cross the river at the left bank. There is a small island where you can take cover. Here your sniper will make a little entrance towards the town. Then let 1 of your soldiers swim to the most left machinegun nest and grenade that spot. Move your squad up to the town square. You shouldn’t have much resistance because you had knocked out that panzer G with the howitzer. Once the town square is cleared help your allies out near the river bank. It is possible a 50 mm tank will show up when you have cleared the town square.

If you managed to drive the Germans out of the town it is mission accomplished!

AGENTAN
This mission is a pretty much Rambo mission. It starts of that a squad of Americans meats up 2 Canadian soldiers near a church. Of course that church is full of wounded men and they are in need of medical supplies. So your main objective is to defend the wounded. Now first a truck with infantry will come by (5 total). Ambush the 3 that will stand at the back of the truck when the 2 patrolling men have made a little distance from the truck. Then take out the 2 patrolling men and fill yourself up with grenades and anti tank grenades if needed.

The second spawn is a convoy just coming by. Just don’t let your Rambo get caught. And don’t even think about ambushing it. The 3rd spawn will be a 2nd convoy about 3 trucks and a officer’s car. I think this officer is mentally ill. He wants to investigate the church in your abandoned town. Unfortunately you must take out the infantry. Because of that the officer (you can’t stop him sorry) will warn a nearby division. So this psychopath will send in some Germans to teach you some manners.

The first wave is composed of infantry and a puma. Now for this we have a little strategy to make things simple. First shoot a bit around. Now you have every body’s attention. Run away from your shooting point. All the Germans will concentrate there fire where you have been. While you try to make a large distance from the German group, if you are 80.0 meters away, swing around there flanks and take out the puma from behind. Then shoot everybody that is standing up. The next wave will be a bit similar only this time an armored car joined the party 2. After this wave the map will become slightly larger and you see a flipped medical car. Hmmm I wonder where the medical supplies are. First you have to take out the guards near the medical truck. Then get the supplies (big medkit) and run back to the church.

Now the Canadians will join your defense. And luckily a jeep will come with a message: reinforcements are coming.

Now a few notes here: Save the game before the jeep arrives. Because the next fight will be pretty chaotic and fast. When your allies get out of the jeep, rip off the .50 cal and 4 ammo boxes with your Rambo. Then give everybody mines and mine the field where the Americans will mine 2. (load the game again when you know where to mine). Once the Americans are done with mining (I hope you have mined as many as possible). Retreat immediately back and wait with your Rambo on the left side of the map while your 2 guys will go into the repaired tank. Now the first 2-3 tanks will run into the mines hopefully disable them. Then draw some attention by bullet fire so at least 2 tanks investigate your place. Let the 2 canadians shoot while your Rambo will guard the rear with the .50 cal. Any infantry or light vehicle should be wrecked by rambo’s 50 .call, while your 75 mm tank should take out those tanks. During your intense fight some flame throwers will attempt to fire the church. Just keep eliminating the tanks. After a minute or 2 your reinforcements will show up. And will wreck the rest of the German force. After eliminating the Germans, it is mission accomplished for this classic Rambo mission!.

BASTOGNE
By the look of the landscape it seems to be very cold. Here you will take control of 6 Soldiers.
 * -	1 sniper
 * -	1 machine gunner
 * -	2 rifle men
 * -	2 SMG’s

Now the first thing you do here is slow the time down and take a close look what every crate contains. The most interesting crate is the one that is holding 5 body armors! These armors can let your soldiers survive even grenades right next to them. Every soldier deserves body armor except the one that are in the back (your sniper). Your first objective is to hold your place whatever possible. Now since you can see in the future with this guide it is important you swing with a smg and a rifle guy around to the left flank. And try to break through there lines there. After a minute a puma will show up. And because your little squad is standing almost next to it you can take it out fairly quickly with a bazooka/grenade. Then retreat with your mini squad to the middle. And let the machinegun take his place at the left flank. Now take 1 smg guy from the middle and let him defend the right flank. Near the little church, after a minute or 1 an armored machinegun car will show up right next to your smg’er. 1 grenade should do the trick of course. Then defend a bit more and keep an eye out on the number of ammo your soldiers is carrying with them. Keep the smg’ers around 400 bullets. You sniper have priority with rifle ammunition.

Defend a minute or 1 more and your allies will retreat to the 2nd defense line. Do the same with your soldiers. Now you might have noticed there are green boxes scattered around the map. In those boxes you will always find anti tank grenades and a bazooka with ammo for the bazooka. Now defend those 88 mm cannons the best you can. You might want to give your machine gunner an mg-42 or mg-43 for a greater magazine.

Tanks will now enter the map: One 50 mm tank and 2 panzer III tanks. If you don’t watch out those 88 mm gun emplacements will be blown up to pieces by the panzer III. Keep at least the left 88 mm alive (if the h.q is behind you) otherwise a bug will get introduced and you can’t continue.

When those tanks are down a plane will crash at the left side of the map. Secure that perimeter with your soldiers (after someone said secure the perimeter, don’t do it sooner). The plane contains about 200 105 mm HE shells, 200 105 mm AP shells, 200 tompsons, 200 bren guns, machinegun and smg ammunition. Not so spectacular (since you don’t have any artillery pieces….)

The crashed supply plane contains ammo for the headquarters. I have no idea what to do with the shells. Re-eqquip your soldiers right away. The pilot (of the plane) will ask to bring him right away to the H.Q.

During your rearming you will see a division of allied troops coming from the German side (how suspicious). Best thing is not to run towards those troops. Just stay at the plane site. A short movie will take place and the allied troops are nothing more then German spies trying to infiltrate the base. Now a good thing you have held your troops back. My first time I placed them near the trucks in hope for ammo but I got slaughtered by three .50 calls of the jeeps. Because you have now held your troops back you can ambush them from behind. Try to capture the jeeps alive (preferably two if possible). Then it is time to prepare you biggest defense in all times. Now what you have are 2 jeeps with .50 call + ammo, a mortar 75 mm (yea that’s right!), a 76 mm placement gun. Now after a minute you also get reinforcements (from the right side) a truck full of infantry and a 76 mm field gun. Prepare your defenses and let you machine gunners take the .50 cal and 4 ammo boxes. Now these machine gunners can now wreck any vehicle/infantry in no time. Now every incoming invasion will come from the north side. Be prepared for it.

The first waves are relative easy. Just a couple of Panzer G’s backup up by infantry. The next wave will be a howitzer 150 mm. And then you get Panzer III’s and Tiger I tanks against you. Sadly not 1 tank contains a repair kit. So try to keep your guns alive while you destroy their tanks. It might be possible the Tiger’s will knock your guns out (what isn’t a big threat). As long you knock them out with grenades. Bazooka’s against a tiger is useless. The last wave is made out of tanks with as backup hordes of infantry, 3 trucks with a pak 40 and 2 puma’s. Now from your side an allied division of tanks will aid you in your fight. To bad you will not gain control of them. Just stay at the H.Q. Because sadly they will only wreck there own vehicles. Look it at the bright side; with all these tanks they have made a major roadblock in the middle. So if you bombard with your mortar those pak 40’s and infantry from a save distance, then everything is fine. If there are still some tanks alive gather a squad of infantry with anti tank grenades (and body armor) and go tank hunting. Once all the Germans are driven out of Bocage it is mission accomplished!

Other FoW compaign walkthroughs

 * Germany
 * Russia