User:Muzlie/vehical conversion page3

  Unit Properties of  General Information
 * Nation:     USA
 * Category:   Tanks
 * Class:      Heavy Tanks
 * Role:       Anti-tank/Infantry Support
 * Primary Armament: 105mm T5E2 (AP/HE)
 * Secondary Armament: 3 x .50 cal BMG Machine gun 2 x Co-axel 1 x Anti-Air 1 x .30cal M1919 Hull
 * Armor:     178-??mm
 * Crew:       5


 * MP price:   ??
 * Speed:      ??
 * Fuel:       ??

History
The T29 heavy tank started development in March 1944 after it was realised that the latest US heavy tank the M26 "Pershing" was in fact too light to deal with the heaviest German armor, the King Tiger being around 25 tonnes lighter classing the M26 as more of a medium tank. The T29 weighed in around 65 tonnes, allowing it to compete with German Armor. With extremely strong armor and a more than capable gun, had the T29 reached combat in WWII it would have been more than a match for anything the Germans could through at it. Unfortunately the T29 was not ready for the war and by the time of the Korean war it was out-dated and out-classed by more modern tanks so it never saw action. Despite not contributing fighting directly the chassis and design of the T29 was used as a test bed for developing future armored vehicles.

In Game
In game the T29 is one of the most powerful tanks on the field, however it does have its flaws, much like the Tiger II. Whilst strong armor and a superb gun count for a lot in battles the speed of both these tanks is an issue, along with their size making them harder to conceal and their week side armor meaning once they are flanked they are finished. Whereas a tank like the Centurion, having only slightly weaker armor and armament has a significant increase in speed and manoeuvrability. It is a very useful tank to have and can be considered a game changer, but when you are able to deploy it your opponent will have access to their heavy tanks and tank-destroyers like the IS-3, Jagdtiger and Tortoise all of which are able to out range the T29 in a straight up fight.

  Unit Properties of  General Information
 * Nation:     Germany
 * Category:   Tanks
 * Class:      Medium Tank
 * Role:       Anti-tank/Infantry Support/Heavy Reconnaissance
 * Primary Armament: 50mm KwK 39/1 L/60 (AP/HE)
 * Secondary Armament: 3 x 7.92mm MG-34 Machine gun 1 x Co-axel 1 x Hull 1 x Anti-Air
 * Armor:     50-10mm
 * Crew:       5


 * MP price:   16
 * Speed:      30
 * Fuel:       ?



History
The PzKpfw III Ausf. J was a variant of the original Pzkpfw III designed to extend its combat life as a main battle tank. It sported a new, long-barreled KwK 39 50 mm gun which was just capable of destroying a T-34-76 or Matilda, albeit at very short ranges. It was still a useful light tank and scouting tank. Many of them were upgraded with "Schurzen" armored side-skirts for protection of the tracks and side armor against anti-tank rifle rounds and HEAT shels.

In Game
Despite not being up to medium class standards, the Panzer III Ausf J can have an impact in battles; its main gun can penertrate the frontal armor of the Sherman, Cromwell and T-34 plus its HE shell is fairly effective. However with only 50mm of frontal armor it in turn can be penertrated by all medium tanks and a few light tanks. The Ausf J is a good choice of tank eary on in game but it will struggle as the game progresses, once more powerfull medium tanks are fielded it should be relegated to reconnaissance rolls, its 50mm KwK can still pack a punch side on and is capable of taking out heavy tanks with side hits, but it isnt adviseable to get that close as the majority of times you will loose the Panzer III before you get in range.