User:Rupsie

Hi i am Rupsie,

I have played out men of war. And also played Red Tide and Faces of War mod of Men of War.

MEN OF WAR ASSAULT SQUAD HIT THE 20.000 MARK!!!!!! ( My objective on this site:

1: Controlling the GEM-editor + making manuals on for this wiki what i have learned so far.

talk page
Dennis. I can't really think about how to be as neutral as possible while still explaining how to map. I thought to make a map, while explaining step by step how to detail a map.

If you think it can be told better, could you rearrange my words?

I now have mastered the arts of making beautifull maps ranging from wide spaces to close villages. (finally)

Those that see i type but i dont load up any pictures; Fear not! It will come later....

Well, I am very experienced in Outfront modding/mapping, but the time is missing. All time i am able to spent on this site goes for fighting vandalism, recontructing pages, fixing software bugs, writing templates and help pages. If there is still some time, I will help you and maybe add additional information in articles. I hope for your understanding of the fact that even admins are no super-men... XD thx; Dennis --Dennis 16:44, January 24, 2011 (EST)

Agree, and thx for the repons. Oke lets start!

Dennis, another question: could you just edit 1 picture so it stands under the text. I will alter the rest then to make it more fit. (I can't really use wiki well).

sorry, i dont understand you question, Rupsie. --Dennis 15:41, January 30, 2011 (EST)

Take this page for example. http://menofwarwiki.referata.com/wiki/Gem-Editor/Manual/Chapter_4:_Scripting/Chapter_4.1:_Waypoints I want to place the pictures between the text (so picture 1 must stand where the word picture 1 is). If i have 1 example how you did it, i can alter the rest of the pages. Rupsie 15:57, January 30, 2011 (EST)

Well, maybe you try. This will align the image to the left. I hope that will give the wanted result. Without the  tag, the align stays right (such as you defined it as:  ). You may add text under the image by typing it into an extra field in the file link. I hope that was what you were lokking for. --Dennis 07:44, January 31, 2011 (EST)

Exactly! Thanks!Rupsie 00:58, February 1, 2011 (EST)

Dennis, Oke i see you have reverted the changes i made back. Let me clarify what i did.

In the Manual-menu i changed the Chapter-names. So i didnt saw that ugly / in the menu. I deleted the pages and the concent copied to the new pages. Unfortunatly you have referted that partially, the menu is all red (except controls) (the menu). Could you fix that please before we both make a mess of it ^^? Instead I'll create the next chapter (objectives + endgame) in my mess-page. Once you have fixed it i will place it in the menu chapter. Rupsie 06:06, February 6, 2011 (EST)Rupsie

Mission objectives
Mission objectives

This guide will show you how to make mission objectives and script them.

First there will be explained how to add an objective to the objectivelist.

Then we will guide you through how to add a pointer to the created objective.

First you have to create a Trigger to complete an objective.

To add an objective go to F3> F9 option.



You will get this screen.

Now press on task.

Add an new objective (right mouse button) and you get a second screen.

Desc: This is the description of your mission objective. What you type there will be shown in your mission objective list ingame (o).

Primary: If this option is activated the objective will become a primairy objective, otherwise it will stay as a secondairy objective.

State: What the current objective is. This can be usefull to not reveal where the next objective is.



Description: Here is a specific walkthrough how to add and description:
 * 1: Press on Add
 * 2: Enter the name of the objective
 * 3: Enter the description of the objective
 * 4: Press on Enter
 * 5: Press on Save
 * 6: Press on OK.

If you do not follow this order the objective will not be saved.



You now have added an description.

To add a pointer to the created objective you have to place a pointer on the corresponding map in F2 mode.



Go to tags, and add pointer_objective1 or any reference for the pointer to the created objective.

Fill in the EXACT same tagname in point in F3>F9>Task>objective. And you have created a pointer. This concludes the guide how to add an objective (+ marker).

To end the game you want to make sure all desired objectives are completed first. So the CONDITION is all tasks are fulfilled or a specific task is failed.

Add a new script: End game_loose/End game_win.

Add a task in CONDITION.



Example if objective 1 is fulfilled.

In COMMAND add scene> game over.