Game updates (Men of War)

General

 * Fixed bug with distant mine planting
 * Fixed bug with high speed deminers
 * Game no longer hangs after exit to lobby
 * Improved game memory protection from external changes (anti-cheating)
 * Small fixes in "Hall of Fame"
 * "Tanks only" mode improved (integrated mod TTmod_Pro from Pheonix)
 * Fixed bug with undestructible USA mgun
 * Fixed bug with Sherman "Jumbo" animation

Multiplayer (Frontline)

 * Increased CP from 100 to 120 for attacking side
 * Increased score for flag capture from 250 to 300

Balancing

 * BM-13 and Sdkfz4 reactive mines now have lower fly trajectory

Maps

 * New additions:
 * Ardennes
 * Bridges quartet
 * Country
 * Country roads
 * Country side
 * Dead hills
 * Desert hills
 * Disaster
 * Gold rush

Original version: Official release notes

General

 * Added Japanese units
 * Added rank games and automatch
 * Made friends first in "Community" window


 * Fixed shells ricochet from moving/animating vehicles
 * Fixed Sturmtiger damage model
 * Fixed exploding A39 Turtle and M36 after specific hmgun burst
 * Game no longer get out of sync after mod install
 * Soldier can kill prone enemy with knife
 * Fixed "map control" option storing in settings
 * Sdkfz7-1 driver can't be killed with machine gun now
 * "29 can be killed with dynamite
 * Fixed armor plates settings on IS1 hull


 * Some barricades were not penetrable with AP shells
 * Lowered Centurion gun
 * IS3 backward speed lowered, Hetzer speed increased
 * Changed M3 Grant gun limits
 * Changed armor piercing for M3 Grant gun (as on M4A1)
 * KV-2 can aim at 170 m even on small hills
 * Fixed engine burn probability after hit
 * Fixed shell spreading while moving for Achilles and M5A1
 * M5A1 can't crush buildings now
 * Fixed M5A1 armor settings
 * Can't kill M36 crew in the hole between hull and turret now
 * Fixed Panther's gun mask armor
 * Fixed armor settings on T29 turret
 * Fixed Su-76's displaced track after repair
 * Added armor for machine gunner at Sdkfz251
 * IS2 front turret armor set to 100 mm
 * Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57, will not turn turret to shoot from rear mgun
 * Fixed track texture on broken King Tiger
 * Fixed wheels on right side of BT-7A
 * Fixed traces from wheels of Japanese vehicles
 * Fixed combat engineers high speed in certain cases


 * Changed cooldown timers in mode "No refund" mode
 * Decreased ricochet chance on angles 25+
 * Decreased armor piercing power after ricochet
 * Caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV)
 * Increased range of 37-mm and 40-mm AA-guns to 110 m
 * Slightly increased explosive power of 120 mm HE shells
 * Increased AP power of Cromwell tank gun
 * Slightly increased armor piercing power of AT grenade
 * Slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns
 * Jagdtiger armor piercing is less influenced by armor slope now
 * Balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu)
 * Added engine breakdown for small vehicles when hit by blastwave of nearby HE shell
 * Limited amount of HE shells placed on map

Prices

 * All machine gunners except Soviet - cost more
 * Flamethrower (6), Vickers mg (6), T-60 (14), Su-76(18), Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), M4A3 76w (45), Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130)

Maps

 * Desert walk: removed sandstorm
 * River: it was too dark at night
 * Port: removed "swamp" terrain
 * Hills: disabled the barge entering

Tanks

 * Added supply truck
 * Can't order tankmen
 * Fixed CP limit on main tanks

Infantry

 * Flamethrower now can be seen in fog of war when firing in 25 m range
 * German elite troops wear FG-42 and have better skill with Panzerfaust
 * German Panzergrenadiers armed with 2 Panzerfausts (instead of 3)
 * Slightly increased small arms power in 30 m ranges
 * Decreased reload time of german AT rifle
 * AP mines planting time decreased by 1.5 sec

Multiplayer (Frontline)

 * More score for taking flags and lines than for holding them
 * Added KV-85
 * Allies Sherman Crab costs more
 * M20 costs more
 * Faster AP mines planting
 * Added Centurion
 * QF 17 costs less
 * KV-1 costs more
 * Sherman Jumbo costs more
 * Increased CP limit for defenders
 * Rebalanced cooldown timers

Mods

 * Added ability to detect backward/forward movement in entity script
 * Added ability to detect left/right turns in entity script

General

 * The game now shows a correct error message for unsupported monitor resolutions.
 * Fixed a rare bug that caused a crash on a double click in the beginning of a network game.
 * Added crash protection for item actions.
 * Fixed crashing when trying to connect to a modded game.
 * Reduced decrease of projectile's armor-piercing capability on ricocheting at angles smaller than 45 degrees.
 * Fixed projectile dispersion of long-barrelled guns like D25 and D10S (dispersion at 110m was equal to that at 130m).
 * Soviet stormtrooper has now expert level in machine gun command.
 * Increased Sturmtiger accuracy at 100-140m, slightly increased blast wave.
 * Fixed "zombie" tankmen that survived vehicle fires.
 * Removed Flakpanzer I timers in the No Refund mode.
 * Fixed Elefant armor (could be pierced at 168mm).
 * Slightly increased T29 barrel angle.
 * Increased speed of PzKpfw III (30), PzKpfw IV (27-28).
 * Fixed PzKpfw IV E damage.
 * Reduced maximum allowed units per maps Village (4x4), Tramway depot (2x2), Kanawa mine (2x2).
 * Fixed antitank grenades: now they don't pierce turrets and engines or tear off turrets, their raduis of infantry damage increased.
 * Added score for tanks hit in turrets when ammo rack explodes.
 * Slightly increased accuracy of rifles and submachine guns at 10-20m
 * Increased time to raise the Victory Flag from 5 to 7 minutes.
 * Increased heavy tank prices in the Frontline mode.
 * Tankmen now appear without an initial timer (for better spawn spot location).


 * Fixed remote mining and fieldworks.
 * Now only units carrying mines/fieldworks will run to mine/fortify.
 * Fixed a bug that could crash the game after barrel manipulation.
 * Fixed game crashing on launching the multiplayer mode with incorrect firewall settings.
 * Fixed possible game crashing on issuing melee orders.
 * Now if a vehicle runs over a friendly soldier, it won't smash the crate he's carrying.
 * Improved networking code for better NAT support.


 * Fixed Jagdpanzer IV, Pz IV E schemes.
 * Now low-profile guns can be used with breastworks.
 * Fixed certain map bugs (weapon, lanscape).
 * Now Land Mattress won't fire by default.
 * Removed the "Turret destroyed" message for self-propelled vehicles.
 * Cars now carry repair kits.
 * Increased acceleration time of car and armored vehicles.
 * Reduced the maximum turning speed of cars and armored vehicles.


 * Added T-60, T29 tanks.
 * Added scores for burnt units.
 * Increased fire resistance of medium and heavy tanks.
 * Reduced tank fuel consumption.
 * Increased Sturmtiger projectile impulse (for light, medium and heavy vehicles).
 * Reduced scout speed.

Maps and missions

 * Fixed multiplayer maps:
 * bazerville
 * borovaya
 * farmstead
 * forest
 * hunting
 * Fixed single-player maps:
 * Baptism by Fire
 * Moscow Is Behind Us
 * Chasing Shadows
 * Scorching Sands
 * Desert Stronghold
 * Turning Point
 * New additions:
 * Kanawa mine
 * Dead River
 * Dunverde
 * DesertWalk
 * Added Rustle of Sands

Balancing

 * Damage
 * Reduced car resistance to HE projectiles.
 * Increased power of 37-57mm HE projectiles.
 * Now breastworks can be damaged by 37-57mm HE projectiles.
 * Now Bazooka damages cars.
 * Reduced decrease of ranged armor-piercing capability of anti-tank rifles and heavy machine guns.
 * Fixed impenetrable truck canvas cover.
 * SPG barrel mobility now is restored completely after repairs.
 * Piercing gun mask now causes at least some breakage.
 * Reduced sloped armor effect for large-calibre projectiles.
 * Reduced power of large-calibre HE projectiles.
 * Increased blast wave radius of AA and HE projectiles.
 * Reduced armor-piercing capability of M4A1 Sherman gun.
 * Increased armor-piercing effect of the British anti-tank rifle.
 * Removed bullet evasion possibility for soldiers under cover.
 * Reduced blast wave radius clipping coefficient for prone infantry.
 * Car engine can now be destroyed by a single anti-tank rifle shot (AP=20mm).
 * German Rocket-launcher infantry now have bulletproof vests.
 * German paratroopers now carry +2 Panzerfausts.
 * Increased anti-personnel and anti-sandbag effect of rockets.


 * Rate of fire
 * Increased Sturmtiger reloading time.
 * Increased rate of fire of Land Mattress, Calliope and Raketenwerfer 42.
 * Increased light machine gun burst.
 * Increased Willys reloading time.


 * Armor
 * BA-64 now has 9mm armor.
 * Adjusted front armor of M5A1 hull and turret.
 * Fixed thickness of certain Nashorn parts (was equal to zero).
 * Fixed IS-2 and IS-3 engine armor.
 * Increased the bottom armor plate of M4A1 Sherman to 64mm.


 * Accuracy
 * Increased allowed dispersion for AI fire (especially AA guns).
 * Added dynamic accuracy of heavy and standard mounted machine guns.
 * Increased tank gun accuracy.
 * Increased Sturmtiger accuracy.
 * Increased Panzerfaust accuracy.
 * Increased horizontal dispersion of HE projectiles.
 * Increased long-barrelled gun accuracy.
 * Fixed IS-2 HE projectile accuracy.
 * Increased KV-2 projectile dispersion at long ranges.
 * Slightly increased ISU-152 projectile dispersion at maximum range.
 * Nashorn is now more accurate than other tanks with KwK 43 guns.


 * Visibility
 * Reduced field gun visibility.
 * Added howitzer exposure time on hits at ranges over 170m.

Other Changes

 * Added a separate outfront_mp.exe for multiplayer.
 * Added friends/blacklist interface.
 * Optimized vehicle routes in multiplayer.
 * Fixed reinforcements in the Frontline mode.
 * Fixed player statuses in chat.
 * Changed battle score calculation.
 * Changed AT mine settings.
 * Added .png screenshots capturing feature.
 * Improved single-player missions:
 * Scorching Sands - Area where enemy tanks must not get to is now located further.
 * Turning Point - Removed a potentially unlimited infantfy stream from one of directions.
 * Armistice - The "Block exits" task now disappears.
 * Desert Stronghold - Added howitzer ammo, bay fog now can be turned off, fixed battleship destruction on the map edge.
 * Arsenal - Now truck drivers of the first column are visible.

Multiplayer (Frontline)

 * Changed Sevastopol and Moscow map settings.
 * Increased round time from 15 to 25 minutes.
 * Reduced periodic reinforcements of the attacker from 100 to 60.
 * Defenders now have more reinforcements.
 * Removed attacker's infantry limit.
 * Defenders now don't have QF 17.

Original version: Official release notes