List of animation files

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This page views a list of aminations stored in game.pak.
For a list of animation files in idle -sub folder see: List of animation files (idle)

NOTE: All files listed below own the file extension *.anm (animation)

board Type
File name Actor type Default appointment
board_ba-20m Human
board_ba-20m_driver Human
board_big-highcar Human
board_big-highcar_driver Human
board_big-midcar Human
board_big-midcar_driver Human
board_bigcar Human
board_body Human
board_cromwell Human
board_daimler_gunner Human
board_dodge Human
board_dodge_body Human
board_dodge_bodyback Human
board_dodge_sg Human
board_gaz-m Human
board_gaz-m_driver Human
board_hetzer Human
board_higharmor Human
board_horch_passanger_left Human
board_hummel Human
board_hummel_driver Human
board_is-2 Human
board_isu-152 Human
board_jtiger_driver Human
board_ju-52 Human
board_kubel_commander Human
board_kubel_driver Human
board_kubel_leftpassenger Human
board_kubel_rightpassenger Human
board_kv-85 Human
board_kv Human
board_kv2_driver Human
board_lowarmor Human
board_lowtank_left Human
board_lowtank_stand Human
board_lowtank_stand_1 Human
board_m26 Human
board_middlearmor Human
board_plane_left Human
board_plane_right Human
board_pz-6 Human
board_pz4_driver Human
board_rubber_boat Human
board_sd222_driver Human
board_sd222_driver_ Human
board_sd222_gunner_1 Human
board_sd222_gunner_2 Human
board_sd232_driver Human
board_sdkfz-232_left Human
board_sdkfz-232_right Human
board_sdkfz251-1 Human
board_sdkfz7 Human
board_sherman_left Human
board_sherman_right Human
board_steam_locomotive Human
board_su76 Human
board_t-34 Human
board_tank Human
board_tank_left Human
board_tank_right Human
board_thor_driver Human
board_thor_gunner1 Human
board_torpedo_boat Human
board_willis Human
board_willis_driver Human
board_willysat_driver Human

canon Type
File name Actor type Default appointment
cannon_155gpf_charger Human
cannon_155gpf_gunlayer Human
cannon_61k_gunlayer_left Human
cannon_61k_gunlayer_right Human
cannon_flak38-1_charger Human
cannon_flak38-1_charger_fire Human
cannon_flak38-1_gunlayer Human
cannon_flak38_charger_left Human
cannon_flak38_charger_right Human
cannon_flak38_gunlayer Human
cannon_flak38_gunlayer_fire Human
cannon_flak38_lcharger_fire-alert Human
cannon_flak41_gunlayer Human
cannon_flak41_gunlayer_fire-alert Human
cannon_flak41_gunlayer_fire-alert_1 Human
cannon_gunlayer_fire-alert Human
cannon_k18_gunlayer_l1 Human
cannon_k18_gunlayer_l2 Human
cannon_k18_gunlayer_r1 Human
cannon_k18_gunlayer_r2 Human
cannon_kpvt_charger Human
cannon_cannon_kpvt_charger Human
cannon_kpvt_charger_fire Human
cannon_lg40_charger Human
cannon_lg40_charger_fire-alert_1 Human
cannon_lg40_driver1 Human
cannon_lg40_driver2 Human
cannon_lg40_gunlayer Human
cannon_lg40_gunlayer_fire-alert_1 Human
cannon_m42_charger Human
cannon_m42_charger_fire Human
cannon_m42_gunlayer Human
cannon_m5_charger Human
cannon_m5_gunlayer Human
cannon_m8_charger Human
cannon_m8_charger_fire Human
cannon_m8_gunlayer Human
cannon_maxim_move Human
cannon_maxim_pose Human
cannon_maxson_charger Human
cannon_nebel42_gunlayer Human
cannon_oerlikon_charger Human
cannon_pak40_charger Human
cannon_pak40_gunlayer Human
cannon_pak40_pusher_left Human
cannon_pak40_pusher_right Human
cannon_pdr25_charger Human
cannon_pdr25_charger_fire Human
cannon_pdr25_gunlayer Human
cannon_pdr25_gunlayer_fire-alert Human
cannon_thor_gunlayer Human
cannon_vickers_gunlaeyr-l Human
cannon_vickers_gunlaeyr-l_fire-alert Human
cannon_vickers_gunlaeyr-r Human
cannon_vickers_gunlaeyr-r_fire-alert Human
cannon_vickers_gunlayer Human
cannon_zis3_charger Human
cannon_zis3_charger_fire Human
cannon_zis3_charger_test Human
cannon_zis3_gunlayer Human

lie Type
File name Actor type Default appointment
lie_die Human
lie_die_drowin Human
lie_fire_bazooka Human
lie_fire_gun Human
lie_fire_mgun Human
lie_fire_pistol Human
lie_from_squat_empty Human
lie_from_squat_gun Human
lie_from_squat_mgun Human
lie_from_squat_pistol Human
lie_from_stand Human
lie_from_stand_1 Human
lie_grenade_alert Human
lie_holdback_gun Human
lie_holdback_pistol Human
lie_put_gun Human
lie_put_small Human
lie_reload_bazooka Human
lie_reload_gun Human
lie_reload_mgun Human
lie_reload_piat Human
lie_reload_pistol Human
lie_rotate_l45 Human
lie_rotate_l45_gun Human
lie_rotate_r45 Human
lie_rotate_r45_gun Human
lie_sleep_idle_1 Human
lie_sleep_idle_2 Human
lie_take_gun Human
lie_take_item_begin Human
lie_take_item_end Human
lie_take_mgun Human
lie_take_pistol Human
lie_take_small Human
lie_throw_grenade_1_begin Human
lie_throw_grenade_1_end Human
lie_throw_grenade_begin Human
lie_throw_grenade_end Human
lie_throw_small_begin Human
lie_throw_small_end Human

run Type
File name Actor type Default appointment
run_back_down Human
run_back_spot_gun_down Human
run_back_spot_gun_up Human
run_back_up Human
run_bow_flag Human
run_bow_gun_down Human
run_bow_gun_tocover_down Human
run_bow_gun_tocover_up Human
run_bow_gun_up Human
run_bow_tocover_down Human
run_bow_tocover_up Human
run_down Human
run_empty_up Human
run_fast_down Human
run_fast_empty_up Human
run_fast_gun_rhand_up Human
run_fast_gun_up Human
run_fast_strap_up Human
run_flag_down Human
run_flag_up Human
run_gun_up Human
run_slow_down Human
run_slow_down_1 Human
run_slow_empty_up Human
run_slow_gun_up Human
run_slow_strap_up Human
run_spot_back-strafe_gun_down Human
run_spot_back-strafe_gun_up Human
run_spot_gun_down Human
run_spot_gun_up Human
run_spot_left-strafe_gun_down Human
run_spot_left-strafe_gun_up Human
run_strap Human
run_strap_back_down Human
run_strap_back_up Human
run_strap_up Human

seat Type
File name Actor type Default appointment
seat_armor Human
seat_armor1 Human
seat_crew_cannon Human
seat_crew_cannon1 Human
seat_driver_car Human
seat_driver_moto Human
seat_gunner_moto Human
seat_gunner_stand Human
seat_m7_com Human
seat_m7_gunner Human
seat_m7_mgunner Human
seat_passenger Human
seat_sd222_gunner_1 Human
seat_sd222_gunner_2 Human
seat_sd223_gunner Human
seat_sd251_mgunner Human
seat_tankturret_gunner_1 Human
seat_tankturret_gunner_2 Human
seat_wc55_com Human
seat_wc55_mgunner Human
seat_willis_driver Human
seat_willis_passenger Human
seat_willysat_basooker Human
seat_willysat_driver Human

squat Type
File name Actor type Default appointment
squat_assault-fire_gun Human
squat_assault-fire_rifle Human
squat_die Human
squat_die_back_1 Human
squat_die_back_2 Human
squat_die_force-back Human
squat_die_front Human
squat_fire_bazooka Human
squat_fire_gun Human
squat_fire_pistol Human
squat_fire_pistol_1 Human
squat_fire_rifle Human
squat_from_stand_bazooka Human
squat_from_stand_empty Human
squat_from_stand_gun Human
squat_hide Human
squat_holdback_gun Human
squat_holdback_pistol Human
squat_load_mortar Human
squat_load_mortar_begin Human
squat_load_mortar_end Human
squat_put_small Human
squat_reload_bazooka Human
squat_reload_gun Human
squat_reload_piat Human
squat_reload_pistol Human
squat_repair_1 Human
squat_repair_2 Human
squat_self-treatment_hand Human
squat_self-treatment_hand_begin Human
squat_self-treatment_hand_end Human
squat_self-treatment_head Human
squat_self-treatment_head_begin Human
squat_self-treatment_head_end Human
squat_self-treatment_leg Human
squat_self-treatment_leg_begin Human
squat_self-treatment_leg_end Human
squat_take_bazooka Human
squat_take_gun Human
squat_take_pistol Human
squat_take_small Human
squat_throw_grenade_1_begin Human
squat_throw_grenade_1_end Human
squat_throw_grenade_begin Human
squat_throw_grenade_end Human
squat_throw_knife_begin Human
squat_throw_knife_end Human
squat_throw_small_begin Human
squat_throw_small_end Human
squat_watch_binocular Human

stand Type
File name Actor type Default appointment
stand_after_body-hit Human
stand_after_hit Human
stand_after_hit_1 Human
stand_after_straight_hit Human
stand_assault-fire_gun_down Human
stand_assault-fire_gun_down_1 Human
stand_assault-fire_gun_up Human
stand_assault-fire_gun_up_1 Human
stand_assault-fire_rifle_down Human
stand_assault-fire_rifle_up Human
stand_back_throw_knife_begin Human
stand_back_throw_knife_end Human
stand_climb_stairs Human
stand_clime_up_rope_begin Human
stand_clime_up_rope_end Human
stand_die-force_back_1 Human
stand_die-force_back_2_far Human
stand_die-force_back_3_far Human
stand_die-force_front_1 Human
stand_die-force_front_2 Human
stand_die-force_front_3_far Human
stand_die-force_front_4_far Human
stand_die_back_1 Human
stand_die_back_2 Human
stand_die_back_3 Human
stand_die_back_4 Human
stand_die_back_5 Human
stand_die_drowin Human
stand_die_front_1 Human
stand_die_front_2 Human
stand_die_front_3 Human
stand_die_front_4 Human
stand_die_spot Human
stand_die_spot_1 Human
stand_die_trench_1 Human
stand_die_trench_2 Human
stand_die_trench_3 Human
stand_dig_trench Human
stand_down Human
stand_drop_corpse Human
stand_fire_bazooka Human
stand_fire_gun_down Human
stand_fire_gun_down_1 Human
stand_fire_gun_up Human
stand_fire_gun_up_1 Human
stand_fire_gun_up_old Human
stand_fire_mgun_down Human
stand_fire_mgun_down_1 Human
stand_fire_mgun_up Human
stand_fire_mgun_up_1 Human
stand_fire_mgun_up_old Human
stand_fire_pistol Human
stand_fire_pistol_down Human
stand_fire_pistol_down_1 Human
stand_fire_pistol_down_2 Human
stand_fire_pistol_up Human
stand_fire_pistol_up_1 Human
stand_fire_pistol_up_2 Human
stand_fire_rifle_down Human
stand_fire_rifle_up Human
stand_fire_signal-pistol Human
stand_flag Human
stand_fly_back Human
stand_fly_back_end Human
stand_fly_back_far Human
stand_fly_back_far_end Human
stand_fly_forward Human
stand_fly_forward_end Human
stand_fly_forward_far Human
stand_fly_forward_far_end Human
stand_fly_tumble_back Human
stand_fly_tumble_back_end Human
stand_fly_tumble_back_far Human
stand_fly_tumble_back_far_end Human
stand_fly_tumble_forward_far Human
stand_fly_tumble_forward_far_end Human
stand_from_lie_back Human
stand_from_lie_back_1 Human
stand_front_throw_knife_1_begin Human
stand_front_throw_knife_1_end Human
stand_giveup_1 Human
stand_giveup_2 Human
stand_holdback_gun_down Human
stand_holdback_gun_up Human
stand_holdback_mgun_down Human
stand_holdback_mgun_up Human
stand_holdback_pistol_down Human
stand_holdback_pistol_up Human
stand_idle_1hand Human
stand_idle_empty_1 Human
stand_idle_empty_2 Human
stand_idle_empty_3 Human
stand_idle_empty_4 Human
stand_idle_strap_1 Human
stand_idle_strap_2 Human
stand_idle_strap_3 Human
stand_lift_corpse Human
stand_look_around Human
stand_look_around_gun Human
stand_look_around_gun_1 Human
stand_move_up_rope Human
stand_pick_2hand_begin Human
stand_pick_2hand_end Human
stand_pick_small_begin Human
stand_pick_small_end Human
stand_pourin_barrel Human
stand_pourin_can Human
stand_pourout_barrel Human
stand_pourout_can Human
stand_put_small Human
stand_reload_bazooka Human
stand_reload_gun Human
stand_reload_mgun Human
stand_reload_piat Human
stand_reload_pistol Human
stand_ring_gong_up Human
stand_scenic-die_back_1 Human
stand_scenic-die_back_2 Human
stand_scenic-die_front_1 Human
stand_scenic-die_front_2 Human
stand_signal-pistol Human
stand_smoke_1 Human
stand_smoke_2 Human
stand_smoke_3 Human
stand_step_aside_left Human
stand_step_aside_left_gun Human
stand_step_aside_right Human
stand_step_aside_right_gun Human
stand_take_2hand_up_begin Human
stand_take_2hand_up_end Human
stand_take_bazooka Human
stand_take_gun_down Human
stand_take_gun_up Human
stand_take_mgun_down Human
stand_take_mgun_up Human
stand_take_pistol_up_begin Human
stand_take_pistol_up_end Human
stand_take_small Human
stand_throw-side_grenade_begin Human
stand_throw-side_grenade_end Human
stand_throw-side_grenade_mp_begin Human
stand_throw_1hand_begin Human
stand_throw_1hand_end Human
stand_throw_grenade_1_begin Human
stand_throw_grenade_1_end Human
stand_throw_grenade_1_mp_begin Human
stand_throw_grenade_2_begin Human
stand_throw_grenade_2_end Human
stand_throw_grenade_2_mp_begin Human
stand_throw_grenade_begin Human
stand_throw_grenade_end Human
stand_throw_grenade_mp_begin Human
stand_throw_small_begin Human
stand_throw_small_end Human
stand_turn_railswitch Human
stand_upstairs Human
stand_watch_binocular Human

walk Type
File name Actor type Default appointment
walk_1hand Human
walk_2hand Human
walk_corpse Human
walk_down Human
walk_empty_up Human
walk_giveup_1 Human
walk_giveup_2 Human
walk_gun_up Human
walk_spot_gun_belt_down Human
walk_spot_gun_belt_up Human
walk_spot_gun_down Human
walk_spot_gun_down_1 Human
walk_spot_gun_down_2 Human
walk_spot_gun_half-mast_down Human
walk_spot_gun_half-mast_up Human
walk_spot_gun_up Human
walk_spot_gun_up_1 Human
walk_spot_gun_up_2 Human
walk_spot_mgun_down Human
walk_spot_mgun_up Human
walk_spot_pistol_down Human
walk_spot_pistol_up Human
walk_strap_up Human

Other
File name Actor type Default appointment
corpse_drop Human
corpse_lift Human
corpse_move Human
cover_from_snipe_gun Human
cover_from_stand_empty Human
cover_grenade_alert_left Human
cover_grenade_alert_left_gun Human
cover_grenade_alert_right_gun Human
crawl Human
crawl_gun Human
dodge_sg_reload_bazooka Human
dodge_sg_reload_mgun Human
emit_body Human
emit_cg-4a Human
emit_sd222_driver Human
emit_t34_hold Human
emit_tank Human
emit_tank_1 Human
emit_tank_1_hold Human
emit_tank_2 Human
emit_tank_2_hold Human
emit_torpedo_boat Human
fight_body-hit_rhand Human
fight_club_finish Human
fight_front_club_begin Human
fight_front_knife Human
fight_hit_left_hand Human
fight_hit_right_hand Human
fight_kick_lying_begin Human
fight_straight_hit_lhand Human
fight_straight_hit_rhand Human
fight_upper-cut_rhand Human
flag_lift Human
getover_middle Human
getover_middle_1 Human
idle_passive_squat_ground_gun_strap_sleep Human
jump Human
llook_gun Human
llook_item Human
llook_peep_gun Human
llook_pistol Human
llook_stealth_gun Human
llook_stealth_item Human
llook_stealth_throw_item_begin Human
llook_stealth_throw_item_end Human
llook_throw_item_begin Human
llook_throw_item_end Human
mgun_browning_driver_l Human
mgun_browning_driver_r Human
mgun_stan_charger Human
mgun_stan_charger1 Human
mgun_stan_charger2 Human
mgun_stan_charger_pz6b Human
mgun_stan_down Human
mortar_driver_l Human
mortar_driver_r Human
paratruper_flight Human
paratruper_landing Human
pose_dodge_sg Human
pose_mgun_tank_pz6_sherman Human
pose_sit_chair Human
pose_stand_gun_aside Human
pose_stand_gun_aside_1_2 Human
pose_thor_gunner2 Human
rlook_gun Human
rlook_item Human
rlook_peep Human
rlook_peep_gun Human
rlook_pistol Human
rlook_stealth_gun Human
rlook_stealth_item Human
rlook_stealth_throw_item_begin Human
rlook_stealth_throw_item_end Human
rlook_throw_item_begin Human
rlook_throw_item_end Human
snipe_take_pistol Human
steam_locomotive_driver Human
step_back_after_body-hit Human
step_back_after_body-hit_1 Human
step_back_after_hit Human
step_back_after_hit_1 Human
swim_empty Human
swim_fast_empty Human
swim_from_stand_empty Human
swim_from_stand_gun Human
swim_gun Human
swim_on_the_spot_empty Human
swim_spot_gun Human
turret_charger Human
vicers_mgun_charger Human
vicers_mgun_pose Human